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God of War
2
Before deciding on Norse mythology, Egyptian mythology was considered, but was rejected because the team wanted the focus to stay on Kratos
Cuphead
1
Attachment In the games files, you can find an unused boss based off of a Pachinko machine that goes by the name "Pachi-Pachi".
Donkey Kong Country 2: Diddy's Kong Quest
1
According to the game's composer, David Wise, an attempt was made to make the SNES emulate the sounds heard on the Roland CR78 used by Phil Collins for the song "In the Air Tonight". Most notably, the beginning of "Bayou Boogie" sounds strikingly similar to the beginning of "In the Air Tonight".
Dark Souls III
1
Attachment There are cut animations to an unused game mechanic that would have allowed players to create their own Bonfires. It was even present in a trailer shown at Gamescom 2015, showing a knight placing a Bonfire sword into a body and igniting it.
The first animation set found in the game's files shows the aforementioned placing of the sword, along with one removing the sword from a body. The second set shows an animation using both hands to insert the sword, then an idle "prayer" animation. In one of the leaked screenshots, this animation is seen with a black fire rising from a body, possibly being absorbed by the player.
It was likely cut due to gameplay balance issues, as it would effectively remove the need to travel an intended path to a specific goal, ie a boss fog gate. It would have also likely created issues with enemies that respawn after sitting at a bonfire.
Street Fighter V
1
Attachment Early concept art originally depicted Necalli as a Sasquatch-like creature.
Street Fighter V
1
Attachment Concept artwork shows that Rashid nearly resembled a cyborg, with a orange and yellow belt and some sort of dispenser on his left arm.
Street Fighter V
1
Attachment The earliest design of Laura bore a near resemblance to Street Fighter EX fighter Pullum Purna, a later design had her more closely resembling her brother Sean.
Street Fighter V
1
Attachment Birdie's early design in the game was nearly identical to his original appearance in the original Street Fighter game, being portrayed as a tall, muscular white/light-skinned man with a normal blonde mohawk.
The Legend of Zelda: Breath of the Wild
1
Attachment The "Korok seeds" in this game originally started out as being rock-like objects that players were meant to discover throughout their adventure. These rock-like objects used the Master Sword pedestal asset from The Legend of Zelda: Skyward Sword.
Real Bout Fatal Fury
1
This game was originally planned to be the final chapter in the Fatal Fury series, but the game was successful enough to dismiss this plan.
Real Bout Fatal Fury
1
Cheng Sinzan was originally going to appear in the game as a playable character, but Duck King was chosen over him in the end.
Street Fighter V
1
Attachment Early concept art for F.A.N.G had originally depicted him as a Shaolin Monk.
The Legend of Zelda: Tri Force Heroes
1
Attachment There is an unfinished and unused outfit remaining in the game's data, that gives Link a pair of Great Fairy wings, prosthetic antennae, and a Kokiri-like tunic. It appears to be from an early stage in development since it has Link's hair and body proportions from A Link Between Worlds, with the "Toon Link" facial features used in Tri Force Heroes.
Star Wars: Force Arena
1
Attachment The game had a soft launch in Australia and Singapore on November 4th, 2016 and released under the title Star Wars: Battlegrounds. The game would have a worldwide release on January 11th, 2017 with the title changed to Star Wars: Force Arena.
Super Mario 3D Land
1
According to Koichi Hayashida, Cape Mario was originally considered as a power-up for the game before Tanooki Mario was ultimately chosen.
Franchise: Street Fighter
1
According to the "Street Fighter 2 Complete Guide" book, Guile's all-American image was specifically intended to appeal to American fans. Guile was also designed to be akin to an American version of Ryu & Ken, so a third special similar to the Tatsumaki was considered early in development, but the idea was scrapped.
Street Fighter III: New Generation
1
According to the "ALL ABOUT Capcom Fighting Games 1987-2000" book, Alex was originally supposed to be the main character of SF3, but this was changed because he wasn't recognized as a hero character compared to Ryu.
Street Fighter EX
1
According to the "ALL ABOUT Capcom Fighting Games 1987-2000" book, Kairi was originally supposed to be the main character of the EX games, but the idea was scrapped and Ryu was choosen over him.
Overwatch
1
Attachment Bastion's ultimate ability was changed numerous times during development. Early versions included Bastion shooting out bouncing grenades, being able to shoot through walls, and deploying a remote-controlled turret that could not be destroyed by enemies.
1
The character which would eventually become Captain Falcon for the game F-Zero was originally conceived as a potential mascot for the SNES. F-Zero's designer, Takaya Imamura, revealed in an interview that "So I started thinking about a character who would match the colors of the Super Famicom controller, with some red and blue and yellow."
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