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Overwatch
1
When Hanamura was first implemented, Point B had a circular design, and the victory pose location on the map was the map origin as the victory pose placement tool hadn't been used yet. Since the origin was partially submerged, the development team referred to the victory pose screen as "The Hottub" as characters looked like they were in a bath.
Street Fighter V
1
Dhalsim's V-Skill originally consisted of him forcibly switching positions with the opponent, making it effective against projectile characters.

This move wasn't as good as the developers originally envisioned, and it proved frustrating for players, so this move wasn't included in the released game.
Street Fighter V
1
Attachment Vega's original V-Trigger consisted of Vega calling down a steel cage that he could climb up and attack from in a similar vein to his stage in Street Fighter II and Street Fighter Alpha 3. It was never implemented, because the cost of implementing the move would be too high.
Street Fighter V
1
Attachment Zeku's design had gone through several different changes during it's development. Among those scrapped concepts include a demon slayer and a fighter who is ''skilled at picking up random items and turning them into make-shift weapons''.
Sonic & All-Stars Racing Transformed
1
When asked about guest characters, similar to Banjo & Kazooie in the original game, Steve Lycett stated that they would prefer to go with characters who aren't tied to a specific company for the sake of including them on all platforms. He goes on to list Bub and Bob from Bubble Bobble, Arthur from Ghosts’n Goblins, Mega Man, and Pac-Man as characters they would love to use under this criteria.

Despite this 'available on all platforms' preference, Lycett added, "Though if I personally had my pick, it’d be Kirby! Everyone knows he is nails!"
A Hat in Time
1
In Queen Vanessa's Manor, there is an entire third floor that went unused in the final build of the game, along with what appears to be a shadow version of Hat Girl. The reason why the floor was cut was simply because the developers didn't like how it turned out. It is still in the game, but it cannot be accessed through normal play.
God of War
2
Before deciding on Norse mythology, Egyptian mythology was considered, but was rejected because the team wanted the focus to stay on Kratos
Cuphead
1
Attachment In the games files, you can find an unused boss based off of a Pachinko machine that goes by the name "Pachi-Pachi".
Donkey Kong Country 2: Diddy's Kong Quest
1
According to the game's composer, David Wise, an attempt was made to make the SNES emulate the sounds heard on the Roland CR78 used by Phil Collins for the song "In the Air Tonight". Most notably, the beginning of "Bayou Boogie" sounds strikingly similar to the beginning of "In the Air Tonight".
Dark Souls III
1
Attachment There are cut animations to an unused game mechanic that would have allowed players to create their own Bonfires. It was even present in a trailer shown at Gamescom 2015, showing a knight placing a Bonfire sword into a body and igniting it.
The first animation set found in the game's files shows the aforementioned placing of the sword, along with one removing the sword from a body. The second set shows an animation using both hands to insert the sword, then an idle "prayer" animation. In one of the leaked screenshots, this animation is seen with a black fire rising from a body, possibly being absorbed by the player.
It was likely cut due to gameplay balance issues, as it would effectively remove the need to travel an intended path to a specific goal, ie a boss fog gate. It would have also likely created issues with enemies that respawn after sitting at a bonfire.
Street Fighter V
1
Attachment Early concept art originally depicted Necalli as a Sasquatch-like creature.
Street Fighter V
1
Attachment Concept artwork shows that Rashid nearly resembled a cyborg, with a orange and yellow belt and some sort of dispenser on his left arm.
Street Fighter V
1
Attachment The earliest design of Laura bore a near resemblance to Street Fighter EX fighter Pullum Purna, a later design had her more closely resembling her brother Sean.
Street Fighter V
1
Attachment Birdie's early design in the game was nearly identical to his original appearance in the original Street Fighter game, being portrayed as a tall, muscular white/light-skinned man with a normal blonde mohawk.
The Legend of Zelda: Breath of the Wild
1
Attachment The "Korok seeds" in this game originally started out as being rock-like objects that players were meant to discover throughout their adventure. These rock-like objects used the Master Sword pedestal asset from The Legend of Zelda: Skyward Sword.
Real Bout Fatal Fury
1
This game was originally planned to be the final chapter in the Fatal Fury series, but the game was successful enough to dismiss this plan.
Real Bout Fatal Fury
1
Cheng Sinzan was originally going to appear in the game as a playable character, but Duck King was chosen over him in the end.
Street Fighter V
1
Attachment Early concept art for F.A.N.G had originally depicted him as a Shaolin Monk.
The Legend of Zelda: Tri Force Heroes
1
Attachment There is an unfinished and unused outfit remaining in the game's data, that gives Link a pair of Great Fairy wings, prosthetic antennae, and a Kokiri-like tunic. It appears to be from an early stage in development since it has Link's hair and body proportions from A Link Between Worlds, with the "Toon Link" facial features used in Tri Force Heroes.
Star Wars: Force Arena
1
Attachment The game had a soft launch in Australia and Singapore on November 4th, 2016 and released under the title Star Wars: Battlegrounds. The game would have a worldwide release on January 11th, 2017 with the title changed to Star Wars: Force Arena.
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