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Grand Theft Auto IV
1
According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Grand Theft Auto IV
1
A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Yooka-Laylee
1
Attachment At the end of the game's E3 2016 trailer, a Jiggy from Banjo-Kazooie can be seen in one of the character's drink glasses. This nod to some of the senior developers' previous series seems to be completely removed from the final game however, as Playtonic likely do not have the rights to use it.
Freedom Planet
1
Attachment There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Sonic Lost World
1
Found within the game data for the Wii U version of the game are files for the Cube and Spike Wisp Powers from Sonic Colors, along with an unused Snake Transformation, none of which appear in either versions of the final release.
The Legend of Zelda: Spirit Tracks
1
Found within the game's data are 2 unused tracks from Phantom Hourglass, The Great Sea and Boss Battle themes. Both tracks use different instruments to the originals, along with added echo effects.
South Park Rally
1
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
South Park Rally
1
Despite only being not playable in the Nintendo 64 version, the characters Ms Cartman, Mrs Broflovski, and Scuzzlebutt, and extra skins for characters, can be found in the game's files.
Phantasy Star IV: The End of the Millennium
1
The game has an unused map feature for both Motavia and Dezolis.
Dora the Explorer: 3D Driving Adventure
1
An unused finish line sign can be found in the game's data, suggesting that there may have been a racing mode at one point during development.
Arkanoid
1
Attachment The ROM for Arkanoid features a half-functioning level editor which can be accessed by using cheats. The joystick can't be used to select blocks, and turning off the cheat while in use will freeze the Vaus upon respawning.
Klonoa
1
Attachment A special redesign of Klonoa was considered for the game's North American release, but due to negative reception from both critics and fans alike, it was scrapped.
Gran Turismo 2
1
Attachment There are loads of unused vehicles in the game. For example, the Prius R Mod and the VW Polo are both stored in the game's memory. At least a few dozen other cars are also playable using game mods.
Cartoon Network: Punch Time Explosion XL
1
Attachment There are five unused icons in the game's files that might be from characters that went unused in the final game. They include Mandark, Wilt, Gwen, Schnitzel, and Captain Sticky Beard from Dexter's Laboratory, Foster's Home For Imaginary Friends, Ben 10, Chowder, and Codename: Kids Next Door, respectively. All of these characters (aside from Wilt) appear as assists in the game.
Super Mario 64 DS
1
In the European and American versions of the game, King Boo has an empty text box displayed when he is confronted by Yoshi in Big Boo's Haunt. This means Yoshi could have originally entered Big Boo's Haunt without the requirement of selecting Mario, Luigi, or Wario.
SaGa Frontier
1
Attachment There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
SaGa Frontier
1
Attachment A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
SaGa Frontier
1
Attachment A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
SaGa Frontier
1
Attachment One of the rooms in Berva's underground base contains a number of mysteriously useless objects. First, the treasure chest here can not be opened. Upon trying to examine it, there's no message stating it's locked. It will simply not open, no matter what. Second, there's a strange-looking object here that is very clearly meant to stand out, but like the chest, absolutely nothing happens if it is examined. No effect or message appears at all. Finally, there are a pair of YellowFighters behind the wall in the middle of the room that you can't see, but can still fight. Odds are they would have jumped out at you after taking the chest or messing with the strange object, but as neither work, these enemies never show themselves.
SaGa Frontier
1
Attachment Deep within the Koorong sewers exists a single manhole that won't open. Upon examining it, a message appears about the lid being stuck. However, there is no actual way of ever opening it up.
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