Platform: Nintendo 3DS
Mega Man
Monster Hunter 4
Monster Hunter Generations
Pokémon Moon
Mario Tennis
Assassin's Creed: Lost Legacy
Castlevania
Pokémon Yellow Version: Special Pikachu Edition
The Legend of Zelda: A Link Between Worlds
WarioWare Gold
Wreck-It Ralph
Kirby's Pinball Land
Mega Man V
Rhythm Thief & the Emperor's Treasure
Ultimate NES Remix
Street Fighter 2010: The Final Fight
The Legend of Zelda: Ocarina of Time 3D
Green Lantern: Rise of the Manhunters
Gravity Falls: Legend of the Gnome Gemulets
Luigi's Mansion: Dark Moon
The Legend of Zelda: Oracle of Seasons
Castlevania II: Simon's Quest
Pokémon Ultra Sun
Kirby's Dream Land
Donkey Kong Land III
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Chibi-Robo! Zip Lash
Citizens of Earth
Donkey Kong GB: Dinky Kong & Dixie Kong
Shin Megami Tensei: Devil Summoner - Soul Hackers
Senran Kagura Burst
Animal Crossing: Happy Home Designer
River City Ransom
WWE All Stars
Sonic the Hedgehog 2
Mario Bros.
Dr. Mario
Balloon Fight
Pokémon Blue Version
Fire Emblem: Awakening
Power Rangers Megaforce
Mega Man 5
Kingdom Hearts 3D: Dream Drop Distance
Monster Hunter 3 Ultimate
Mega Man Xtreme 2
Project X Zone 2
Mario Kart 7
SpongeBob HeroPants
Cave Story
Kirby & the Amazing Mirror
Viewing Single Trivia
▲
1
▼
According to video Game developer Yukio Futatsugi, his tabletop board game Machi Koro was originally going to be a digital board game available on the 3DS, but Nintendo encouraged Futatsugi and his company Grounding to go physical with it instead.
"My company has made a lot of board games, and Nintendo has told me that our games are interesting. Machikoro was supposed to be on 3DS, but the idea didn’t become a reality because it wouldn’t sell on 3DS, and so Nintendo suggested, 'Hey, Grounding, why don’t you manufacture this as a physical board game, I’m sure it will sell really well!' and that’s how Grounding came to become a board game creator."
"My company has made a lot of board games, and Nintendo has told me that our games are interesting. Machikoro was supposed to be on 3DS, but the idea didn’t become a reality because it wouldn’t sell on 3DS, and so Nintendo suggested, 'Hey, Grounding, why don’t you manufacture this as a physical board game, I’m sure it will sell really well!' and that’s how Grounding came to become a board game creator."
Comments (0)
You must be logged in to post comments.