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Drakengard 2
1
Early Concept Art shows that the Faerie King was originally going to make an appearance in the game.
Drakengard 2
1
Creative Director, Akira Yasui, decided to make Drakengard 2 far more colorful than the first game, wanting to do something that was the "opposite" of Drakengard. As a result, the game contained less mature themes. In a 2013 interview, Takamasa Shiba said that the reason for this was that ##Square Enix### wanted to make a more mainstream game.
Drakengard 2
1
The initial concept Taro Yoko created for the game was a space adventure involving dragons, but this was vetoed at an early stage.
Drakengard 2
1
Akira Yasui, the game's director, and Taro Yoko, who had directed the original game, suffered from creative differences. Their "love-hate" relationship inspired the weapon story for Kingsblood.
Drakengard
1
Inuart was originally intended to take the role of the game's protagonist, while Caim was going to be the rival character.
Kirby's Pinball Land
1
Kirby's Pinball Land's engine was likely used for Pokemon Pinball. This is based on the similar gameplay of the two games, and that HAL Laboratory are credited in Pokemon Pinball, even though the game was developed by Jupiter Corporation.
Oddworld: Munch's Oddysee
1
The Possession Orb used for Abe's possession ability was added as a solution to handle the ability in a 3D environment. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier Oddworld games, but this was later scrapped.
PlayStation All-Stars Battle Royale
1
Sweet Bot, Sweet Tooth's Level 3, has a machine gun on its right arm. This is based on its concept for Twisted Metal (2012), where it originally had a machine gun, however, it was removed possibly to balance out the game.
Mega Man Zero
1
Mega Man X was initially planned to be the villain of the series instead of Copy X, but due to the release of Mega Man X6, the idea was omitted.
Collection: S.T.A.L.K.E.R.
1
The S.T.A.L.K.E.R. series was originally called Oblivion Lost, and was supposed to be a squad based action game.
Franchise: Guilty Gear
1
According to an interview, Daisuke Ishiwatari's design of Guilty Gear was inspired by the manga series Bastard!! by Kazushi Hagiwara. The game's style was chosen to appeal to fans of both video games and anime, though according to Ishiwatari, he didn't intend for it to become so popular with the anime crowd.
Kirby Super Star
1
Attachment Although the colors of the buttons on the SNES controller were changed from purple to red, yellow, green, and blue in the pal release, the text was never altered in the game's tutorial, and so it still refers to the controller having purple buttons.
Golden Sun: The Lost Age
1
One of the game's dungeons, Air's Rock, is based on the real life Ayers Rock in Australia. Just as Ayers Rock lies in the Australian Outback, Air's Rock is found in the middle of a barren area. Its alignment with the element of wind could be a reference to the high winds that occasionally blow around Ayers Rock.
Super Mario Kart
1
Attachment A prototype of the game has animations when ranking 2nd or 3rd place in a championship, that don't appear within the final game. Scoring 2nd shows a Super Koopa looping over the podium and then getting hit by the winner's champagne cork, whilst the 3rd place animation has a group of Koopa Paratroopas flying over the podium, the last of which is also hit by the cork.
Sly Cooper and the Thievius Raccoonus
1
In an early version of the game, Sly's cane was originally going to transform into different gadgets. These would've included a spray that revealed invisible lasers and a freeze ray that would be used to trap small enemies in blocks of ice and be used as platforms.
Franchise: Star Wars
1
Attachment Developer [urli=developer/factor5/]Factor 5[/urli] was working on a Star Wars Rogue Squadron trilogy for the original [urli=console/xbox/]Xbox[/urli] which would've included online multiplayer, however it was canceled due to a change in management at [urli=developer/lucasarts/]LucasArts[/urli] at the time.

After the development of Lair, they reworked the game for the [urli=console/wii/]Wii[/urli] named Star Wars: Rogue Leaders - Rogue Squadron Wii and added new play styles like piloting ships with the Wii wheel and the Wii Balance Board to control the pedals. Also Wii Motion Plus would've been used for 1:1 lightsaber battles with 20 characters to choose from and force powers. The game would've ran on Lair's graphics engine at 60 frames-per-second. The project was finished, however canceled again due to the 2008 financial crisis.
Franchise: Animal Crossing
1
The song K.K. Condor was originally named "Peru no Uta" (Song of Peru) in the Japanese games. It's believed this was changed to avoid referring to a real-world country, but despite that, it sounds very similar to the "Song of the Condor", a traditional song of the Andean people, who lived in what is now Peru.
Drakengard 3
1
A rejected idea for the game was to trick players into thinking that they missed a game from the series by calling it "Drag-On Dragoon 4", and have the story search for the "missing piece" of the series.

Another idea was to have the game set in a contemporary setting, following the adventures of a Japanese high school girl who calls for her dragon through her cellphone.
Drakengard 3
1
Takamasa Shiba presented the idea of creating a sequel to Drakengard 2 to Taro Yoko a number of years prior to the release of Drakengard 3. Yoko felt that he wasn't up to the task at the time and refused to work on the title. He was planning to continue expanding the Nier continuity, but his plans were cut short when ##Cavia## disbanded and Nier's producer, Yousuke Saito, became busy managing Dragon Quest X.
Drakengard
1
Attachment The weapon "Skald's Song" was originally known as the Devolapopola in the Japanese version of the game. The original version of the story included the names of the sisters, Dobo and Popo. This story was the main inspiration for the characters Devola and Popola in the spin-off Nier.
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