Platform: Amiga
Loom
Cool World
Teenage Mutant Ninja Turtles
Beneath a Steel Sky
Indiana Jones and the Last Crusade: The Graphic Adventure
Super Monaco GP
Commando
Slider
Puggsy
ThunderCats: The Lost Eye of Thundera
Ultima IV: Quest of the Avatar
The Simpsons: Bart vs. The Space Mutants
Klax
The Secret of Monkey Island
Hard 'n' Heavy
Theme Park
Cannon Fodder
Mighty Bomb Jack
Star Trek: 25th Anniversary
Xenon
Dragon's Lair
The Adventures of Quik & Silva
Double Dribble
RoboCop 2
Rise of the Robots
Zombi
Bubble Bobble
Might and Magic III: Isles of Terra
Myst
SimCity
Dynamite Düx
Mortal Kombat II
Street Fighter
Sleepwalker
Donk!: The Samurai Duck!
Uninvited
Battle Chess
Ghouls 'n Ghosts
Continuum
The Great Giana Sisters
The Amazing Spider-Man
Obitus
Sid Meier's Pirates!
Forgotten Worlds
Sword of Sodan
Alien Breed
Dalek Attack
Spot: The Video Game
Beyond the Ice Palace
International Karate +
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Hugo was originally the subject of a Danish game show where children would call the TV station airing it and be able to control the character by pressing numbers on the phone, almost like a prototypical form of game streaming. The TV version ran on two Amiga computers, one that would process the game and another that would convert the phone dials into inputs.
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19 public schools in the Grand Rapids School Public School District in Michigan, in the U.S., use a Commodore Amiga computer to control their heating and AC for more than 30 years (since 1985 to 2015). The computer features a 1200-bit modem and wireless radio signal to toggle boilers, fans and pumps across the district.