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In a 2018 VG247 interview with the game's producer Yoshiaki Hirabayashi, he revealed that the approach to audio and music in the game focused on trying to create immersion in a third-person perspective during combat with zombies through carefully designed audio elements. This is in contrast to the approach taken in Resident Evil 7: Biohazard, where the first-person perspective required a focus on environmental sounds to build tension and immersion by using real-world audio cues and sometimes muting them to increase suspense. He also commented that they tried to ensure the audio remained true to the original game's vision by bringing on the original composer, Shusamu Uchiyama.
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