▲
1
▼
In an 2000 interview with the game's composer Atsuhiro Motoyama published in the Great Mahō Daisakusen OST liner notes, he stated he had a great deal of personal affection for the first game in the Mahō Daisakusen series since he wrote the music for it. Before he started to compose Dimahoo, he chose to go back and listen to the old songs from Sorcer Striker for reference.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
"When a video game composer writes melodic, busy pieces with tons of notes, and lots of progressive, complex chord structures, those songs make a good impression on the listener as songs, and they can also be quite effective in making the stages seem more exciting… but if you make a single misstep in this approach, it's very easy for the BGM to stand out too much (of course, if you can pull it off, the results can be spectacular). For Dimahoo I tried to do "both" (melody and atmosphere)… but how do you think it turned out?"
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
"The sun would gradually heat the room up by midday, and on top of that, there was heat from the three computers and a rack full of music modules… I wasn't going to get through this with some dinky little table fan! The repair guy couldn't come for three days, and during that time I filled a bucket with ice water and put my feet inside while I worked (yes, I really did this). Damn! Now I can't use the damper pedal on my keyboard!"
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
Related Games
Kingdom Grand Prix
Mega Man Battle Network 6: Cybeast Gregar
Shantae
Ultra Street Fighter IV
Asura's Wrath
Mega Man Star Force 3: Black Ace
Dead Rising 4
Magic Sword: Heroic Fantasy
Mega Man Battle Network 4: Red Sun
Resident Evil
Remember Me
Street Fighter: The Movie
Glass Rose
Onimusha 2: Samurai's Destiny
Devil May Cry 2
Dead Rising 3
Onimusha: Warlords
Phoenix Wright: Ace Attorney Trilogy
Umbrella Corps
Mega Man 2
Magical Tetris Challenge
Super Adventure Rockman
Dragon's Dogma
Breath of Fire III
Phoenix Wright: Ace Attorney - Dual Destinies
Final Fight CD
Resident Evil 2
Disney's Darkwing Duck
Ghost Trick: Phantom Detective
JoJo's Bizarre Adventure: Heritage for the Future
Mega Man Battle Network 5: Team Protoman
Resident Evil Village
Darkstalkers 3
Forgotten Worlds
Mega Man X4
Vulgus
Disney's DuckTales
DuckTales: Remastered
Mega Man Xtreme
Disney's Magical Mirror Starring Mickey Mouse
Phoenix Wright: Ace Attorney - Justice for All
Capcom vs. SNK: Millennium Fight 2000
Steel Battalion
The King of Dragons
Dragon's Dogma II
Street Fighter Alpha 2
Dino Crisis 2
Mega Man Soccer
Capcom Fighting Collection
Devil May Cry