▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Arkanoid
KiKi KaiKai
Bubble Bobble Revolution
Yogi Bear: Great Balloon Blast
Psychic Force
Bubble Bobble
Lufia II: Rise of the Sinistrals
Cooking Mama: World Kitchen
Castle Shikigami 2
Missile Command
Darius Gaiden
Spider-Man 2
Metal Black
Groove Coaster: Wai Wai Party!!!!
Ultimate Spider-Man
The King of Fighters: Maximum Impact Regulation A
Gladiator
Renegade
Shikigami no Shiro
Bust-A-Move
Time Gal
The Flintstones: King Rock Treasure Island
Magic Pengel: The Quest for Color
Chase H.Q.
Graffiti Kingdom
Space Invaders
Asteroids
Exzisus
Pop'n Pop
Lufia & the Fortress of Doom
The Ultimate Challenge from Beat Takeshi
Depthcharge
Double Dragon
Dance Dance Revolution Solo 2000
Tapper
Syphon Filter 3
The Italian Job
Scooby-Doo! Classic Creep Capers
Goddess of Victory: Nikke
The Legend of Valkyrie
Real Bout Fatal Fury
Command & Conquer: Generals
Destruction Derby
The Crooked Man
Age of Empires II: The Age of Kings
Marathon
James Bond 007: Tomorrow Never Dies
FNaF World: Halloween Edition
Law & Order: Double or Nothing
Superliminal