▲
1
▼
Much of the game's development was spent balancing the gameplay between Danganronpa S's various modes. One part of this was by making it so that the different characters and their rarities did not affect the core gameplay too much, as which characters players unlocked was heavily luck-based. According to director Shun Sasaki, balancing wasn't finished until much later in development, on account of it being improved bit by bit with new features implemented. Supposedly, the game's microtransactions were added in order to prevent frustration from players being unable to get their preferred characters.
Related Games
Danganronpa: Trigger Happy Havoc
Danganronpa 2: Goodbye Despair
Danganronpa V3: Killing Harmony
Conception II: Children of the Seven Stars
J-Stars Victory Vs
Dragon Ball: Sparking! Zero
Hotline Miami 2: Wrong Number
Pokémon Mystery Dungeon: Gates to Infinity
Master Detective Archives: Rain Code
Dying Light 2: Stay Human
Epic Mickey 2: The Power of Two
Etrian Mystery Dungeon
Zero Escape: Virtue's Last Reward
The Witcher 2: Assassins of Kings
Guacamelee!
The Witcher 3: Wild Hunt
Katana Kami: A Way of the Samurai Story
AI: The Somnium Files
428: Shibuya Scramble
Kiss of War
DmC: Devil May Cry
Annoying Orange: Kitchen Carnage
Dragon Ball: Xenoverse
Afterlife
Crazy Taxi
Space Invaders
SimCity 4
Angry Video Game Nerd Adventures 2: ASSimilation
Valiant Hearts: The Great War
Disney Emoji Blitz
Frogger Beyond
Mega Man 10
Far Cry 6
Oni
Doctor Who: The Adventure Games
Riven: The Sequel to Myst
No Time to Explain
Shooting Stars!
Hearthstone
Bob the Builder: Can We Fix It?
Watch Dogs
Adventures with Barbie: Ocean Discovery
Dungeon Defenders
Rygar
Nitronic Rush
Homeworld
Sonic Lost World
Zoo Tycoon
Mirror's Edge
Grand Theft Auto: Chinatown Wars