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According to a Game Informer interview with the game's lead designer Sean Velasco, the dedicated hug button was the vestige of a larger emotion system planned for the game. This system was cut from the final game as managing the Blob's emotions ended up being too much of a hassle for players, but the hug button was deemed "just too heart melting" to omit.
Game Informer issue #199 (November 2009) (page 47 in the magazine):
https://archive.org/details/game-informer-issue-199-november-2009/page/46/mode/2up
https://archive.org/details/game-informer-issue-199-november-2009/page/46/mode/2up
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