Platform: Sega Saturn
Fighters Megamix
X-Men: Children of the Atom
Black Dawn
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
NBA Jam Tournament Edition
Die Hard Arcade
Wipeout
Super Puzzle Fighter II Turbo
Hi-Octane
Lunar 2: Eternal Blue Complete
Virtua Fighter
Silhouette Mirage
Forsaken
Metal Black
Real Bout Fatal Fury
Rayman
Sonic Jam
Ogre Battle: The March of the Black Queen
X-Men vs. Street Fighter
Riven: The Sequel to Myst
Doom
Akumajou Dracula X: Gekka no Yasoukyoku
Spot Goes to Hollywood
Marvel Super Heroes vs. Street Fighter
SimCity 2000
Fatal Fury 3: Road to the Final Victory
Atelier Marie: The Alchemist of Salburg
The King of Fighters '96
WWF WrestleMania: The Arcade Game
Myst
Clockwork Knight 2
Enemy Zero
The King of Fighters '97
Fantastic Four
Sonic R
Strikers 1945
Frankenstein: Through the Eyes of the Monster
The King of Fighters '95
Mega Man X3
D
Marvel Super Heroes
Die Hard Trilogy
Policenauts
Darius Gaiden
Space Jam
Amok
Theme Park
Sexy Parodius
Mega Man X4
Sonic Championship
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)