Platform: Sega Saturn
Tactics Ogre: Let Us Cling Together
Destruction Derby
Time Gal
Doom
Fighting Vipers
NHL Breakaway 98
Darius Gaiden
Super Adventure Rockman
Die Hard Trilogy
FIFA Soccer 97
Strikers 1945
Bug Too!
Twinkle Star Sprites
Albert Odyssey: Legend of Eldean
Pandemonium!
SimCity 2000
Kingdom Grand Prix
Metal Black
WWF WrestleMania: The Arcade Game
Magic Knight Rayearth
Bug!
The Incredible Shrinking Character
Astal
The House of the Dead
V.R. Virtua Racing
Panzer Dragoon Saga
BattleSport
Virtua Cop
Devil Summoner: Soul Hackers
Fighters Megamix
Myst
Discworld II: Mortality Bytes!
X-Men vs. Street Fighter
Rayman 2
Night Warriors: Darkstalkers' Revenge
Samurai Shodown III
Wipeout
Sonic Championship
Policenauts
Silhouette Mirage
Super Puzzle Fighter II Turbo
Riven: The Sequel to Myst
Phantasmagoria
Sexy Parodius
Bubsy 3D
Madden NFL 98
The Incredible Hulk: The Pantheon Saga
Space Jam
Black Dawn
Castlevania: Symphony of the Night
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)