Platform: Sega Saturn
X-Men: Children of the Atom
Die Hard Arcade
Worms
Nights Into Dreams...
The King of Fighters '95
Doom
Sexy Parodius
NBA Jam Tournament Edition
Enemy Zero
Wipeout
Phantasmagoria
Bug Too!
Myst
Hi-Octane
Policenauts
The King of Fighters '97
QuackShot Starring Donald Duck
Twinkle Star Sprites
Marvel Super Heroes vs. Street Fighter
Radiant Silvergun
Samurai Shodown III
Primal Rage
Darkstalkers 3
D
Quake
Clockwork Knight
Discworld
WWF In Your House
X-Men vs. Street Fighter
Castle of Illusion Starring Mickey Mouse
Mega Man X4
Astal
Time Gal
Croc: Legend of the Gobbos
Darius Gaiden
Albert Odyssey: Legend of Eldean
Ogre Battle: The March of the Black Queen
The Incredible Shrinking Character
Amok
Fighting Force
Lunar 2: Eternal Blue Complete
Sid Meier's Civilization
Atelier Marie: The Alchemist of Salburg
Brain Dead 13
Wipeout XL
Spot Goes to Hollywood
Super Adventure Rockman
Resident Evil
Silhouette Mirage
Forsaken
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/