Platform: PlayStation
Moon: Remix RPG Adventure
Spider-Man
NASCAR 2000
Revelations: Persona
Jumping Flash!
Hi-Octane
Riven: The Sequel to Myst
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Legend of Mana
Raiden
Space Station Silicon Valley
Final Fantasy Chronicles
Shadow Tower
James Bond 007: Tomorrow Never Dies
Oddworld: Abe's Exoddus
Monopoly
Wild Arms 2
Gex
Crash Bandicoot
Rocket Power: Team Rocket Rescue
Suikoden
Super Puzzle Fighter II Turbo
Zoop
Digimon World
Destruction Derby
Spyro 2: Ripto's Rage!
Sexy Parodius
Diablo
X-Men vs. Street Fighter
Kagero: Deception II
Madden NFL 2000
The Legend of Dragoon
Fantastic Four
WWF WrestleMania: The Arcade Game
Twisted Metal
Disney's The Emperor's New Groove
Guilty Gear
Neopets: The Darkest Faerie
Discworld
FIFA Soccer 2003
South Park: Chef's Luv Shack
Buzz Lightyear of Star Command
Dance Dance Revolution Disney Mix
Space Jam
The King of Fighters '98
Play with the Teletubbies
Star Wars: Demolition
Theme Park
Frogger 2: Swampy's Revenge
PaRappa the Rapper
Viewing Single Trivia
▲
1
▼
The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
Comments (0)
You must be logged in to post comments.