Platform: 64DD
Super Mario RPG 2
Mario Artist: Polygon Studio
Mario Party 2
Doubutsu no Mori
Mario Artist: Talent Studio
Mario Artist: Paint Studio
EarthBound 64
The Legend of Zelda: Majora's Mask
Pokémon Snap
Pocket Monsters Stadium
Cabbage
The Legend of Zelda: Ocarina of Time
Ogre Battle 64: Person of Lordly Caliber
Mario Artist: Communication Kit
Fire Emblem: Ankoku no Miko
Unreal
Viewing Single Trivia
subdirectory_arrow_right Cabbage (Game), Animal Crossing (Franchise), Nintendo 64 (Platform), Nintendogs (Collection)
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There was a game by the name of Cabbage which was to be developed and released for the Nintendo 64DD, an expansion peripheral for the Nintendo 64. The project began development in 1992 and was helmed by Shigesato Itoi, creator of the Mother series, with other big name developers like Tsunekazu Ishihara, Shigeru Miyamoto, and Satoru Iwata eventually being added on to help finish the project. Even with this help, it would never see the light of day. It was said by Miyamoto that, "the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now." Those "other things" most likely refer to the Animal Crossing series, as it used many of the base elements said to have been made for Cabbage including the internal clock feature of the N64DD. To this day there are no known screenshots, videos, or demos of this cancelled game.
Video on the development history of Cabbage:
https://www.youtube.com/watch?v=-y6A0BiwNxY
1Up.com article:
https://web.archive.org/web/20150416121952/http://www.1up.com/features/creative-compelling-canceled-lost-games#
N64.com interview (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Electronic Gaming Monthly issue #98 (September 1997) (page 78 in the magazine):
https://retrocdn.net/images/a/ac/EGM_US_098.pdf
64Dream (December 1997) interview:
https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
IGN articles:
https://www.ign.com/articles/1998/01/30/64dd-the-games
https://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage
https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
https://www.youtube.com/watch?v=-y6A0BiwNxY
1Up.com article:
https://web.archive.org/web/20150416121952/http://www.1up.com/features/creative-compelling-canceled-lost-games#
N64.com interview (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Electronic Gaming Monthly issue #98 (September 1997) (page 78 in the magazine):
https://retrocdn.net/images/a/ac/EGM_US_098.pdf
64Dream (December 1997) interview:
https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
IGN articles:
https://www.ign.com/articles/1998/01/30/64dd-the-games
https://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage
https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
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