▲
1
▼
According to Genki in an interview with Gamers Republic magazine, the game's hard difficulty was an intentional decision by the developers. They did not include any notes within the game that told the player what to do; instead, they aimed to communicate with the difficulty of the game by having the player refer to the body movements of the lead character Neo to decide how to progress.
Related Games
Jade Cocoon: Story of the Tamamayu
Earthworm Jim: Menace 2 the Galaxy
Cartoon Network: Punch Time Explosion
VeggieTales: LarryBoy and the Bad Apple
Bad Boys: Miami Takedown
Tokyo Xtreme Racer 3
Tony Hawk's Pro Skater
Gem Smashers
VeggieTales: LarryBoy and the Bad Apple
Evergrace
Street Fighter III 2nd Impact: Giant Attack
Cannon Spike
Sonic Adventure 2
South Park Rally
Syobon Action
Seaman
Virtua Fighter 3tb
Ready 2 Rumble Boxing: Round 2
ChuChu Rocket!
Fade to Black
Marvel vs. Capcom: Clash of Super Heroes
Sonic Shuffle
Carrier
Gunvalkyrie
Elemental Gimmick Gear
Alien Front Online
Shenmue II
Space Channel 5
SoulCalibur
Metropolis Street Racer
Buzz Lightyear of Star Command
Napple Tale: Arsia in Daydream
Giga Wing
Virtua Tennis
Garou: Mark of the Wolves
Psychic Force
Worms Armageddon
Fur Fighters
The Last Blade 2
Resident Evil Code: Veronica
Jet Grind Radio
WWF Attitude
Rez
Vigilante 8: 2nd Offense
Phantasy Star Online Ver. 2
Guilty Gear X
Giga Wing 2
Legacy of Kain: Soul Reaver
The King of Fighters 2000
The King of Fighters 2002