▲
2
▼
▲
2
▼
The original Xbox release of Shrek is noted as being the first commercial game to use "deferred shading," a technique where light is only calculated for the pixels it actually interacts with, meaning multiple light sources can be used at a lower cost than standard shading techniques and allowing the game to better imitate the ambient lighting of the original film. This technique would later be seen in Battlefield 1942, another game developed by DICE and released the following year.
Related Games
Shrek: Dragon's Tale
Shrek: Fairy Tale Freakdown
Shrek: Ogres and Dronkeys
Shrek SuperSlam
DreamWorks Super Star Kartz
Shrek 2
Shrek Smash n' Crash Racing
Shrek the Third
Shrek Extra Large
Darkened Skye
Battlefield 2
The Haunted Mansion
NASCAR Heat
X-Men Legends II: Rise of Apocalypse
Mortal Kombat: Deadly Alliance
SoulCalibur II
James Bond 007: Nightfire
Super Smash Bros. Melee
Ty the Tasmanian Tiger
Robot Wars: Extreme Destruction
Finding Nemo
Halo: Combat Evolved
Blinx 2: Masters of Time and Space
Hitman: Blood Money
Madden NFL 06
Rocket Power: Beach Bandits
Kirby Tilt 'n' Tumble 2
NBA Courtside 2002
Die Hard: Vendetta
Sonic the Hedgehog Extreme
Big Bumpin'
Giftpia
ToeJam & Earl III: Mission to Earth
Dragon Ball Z: Budokai 2
Disney's Extreme Skate Adventure
X2: Wolverine's Revenge
Ratatouille
Prince of Persia: The Sands of Time
Grabbed by the Ghoulies
Puyo Pop Fever
Blinx: The Time Sweeper
James Bond 007: Agent Under Fire
The Punisher
Dead to Rights II
Psychonauts
Pikmin 2
Skies of Arcadia Legends
Taz: Wanted
Scooby-Doo! Night of 100 Frights
Tak 2: The Staff of Dreams