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According to Ikuko Mimori, the sound designer for Pokémon Snap, two songs and an accompanying stage were scrapped from the game. Based on the names of the tracks ("Fantastic Horror" and "Theme of the Horror Boss"), it seems that the stage would likely have featured a Haunted or Ghost type theme. Concept art featured in the Pokémon Snap Official Strategy Guide portrays an early version of the game's setting, Pokémon Island, with an additional town and what appears to be a chapel, neither of which appear in the final game. This may be a depiction of the same cut stage, as "Fantastic Horror" uses bells that could be mounted in this chapel.
Ikuko Mimori's works:
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
http://web.archive.org/web/20010504025646/http://home.att.ne.jp:80/red/mimori/music/index.html#pokemonsnap
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Pok%C3%A9mon_Snap#Concept_Art
Comments (1)

I'm guessing the stage was cut due to the lack of "spooky" Pokemon to choose from at the time. Other than the three Ghost types in Generation I, the only Pokemon of the era I'd describe as spooky are the Zubat and Drowzee line. Note that of these seven species, only two, Haunter and Zubat, actually appear in the final game.
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