▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Castle Shikigami 2
Space Invaders
Asteroids
Breakout
Double Dragon
Rainbow Islands: The Story of Bubble Bobble 2
Yogi Bear: Great Balloon Blast
Psychic Force
Ultimate Spider-Man
Depthcharge
Western Gun
Renegade
Takeshi no Chousenjou
Metal Black
Bust-A-Move
Bubble Bobble
Pop'n Pop
Space Invaders
Chase H.Q.
Spider-Man 2
Lufia & the Fortress of Doom
The King of Fighters: Maximum Impact Regulation A
Gun Fight
Gladiator
Exzisus
KiKi KaiKai
Space Invaders
The Flintstones: King Rock Treasure Island
Missile Command
Groove Coaster: Wai Wai Party!!!!
Cooking Mama: World Kitchen
Shikigami no Shiro
Arkanoid
Darius Gaiden
Bubble Bobble
Graffiti Kingdom
Magic Pengel: The Quest for Color
Time Gal
Rainbow Islands: Bubble Bobble 2
Bubble Bobble Revolution
Lufia II: Rise of the Sinistrals
Jade Cocoon: Story of the Tamamayu
Shadow Warrior
Team Fortress Classic
BioShock
Taiko no Tatsujin Arcade
Saints Row: The Third
Far Cry 2
Golf
One