▲
1
▼
Much of the game's development was spent balancing the gameplay between Danganronpa S's various modes. One part of this was by making it so that the different characters and their rarities did not affect the core gameplay too much, as which characters players unlocked was heavily luck-based. According to director Shun Sasaki, balancing wasn't finished until much later in development, on account of it being improved bit by bit with new features implemented. Supposedly, the game's microtransactions were added in order to prevent frustration from players being unable to get their preferred characters.
Related Games
Danganronpa Another Episode: Ultra Despair Girls
Danganronpa 2: Goodbye Despair
Danganronpa V3: Killing Harmony
Danganronpa: Trigger Happy Havoc
Danganronpa 2x2
Pokémon Mystery Dungeon: Gates to Infinity
Etrian Mystery Dungeon
J-Stars Victory Vs
Guacamelee!
AI: The Somnium Files
Dragon Ball: Sparking! Zero
Epic Mickey 2: The Power of Two
Conception II: Children of the Seven Stars
Katana Kami: A Way of the Samurai Story
Dying Light 2: Stay Human
The Witcher 3: Wild Hunt
Hotline Miami 2: Wrong Number
Master Detective Archives: Rain Code
Shuten Order
The Witcher 2: Assassins of Kings
Zero Escape: Virtue's Last Reward
428: Shibuya Scramble
Omori
Dead Island
Immortals Fenyx Rising
Assassin's Creed Rogue
Postal Babes
Persona 4: Dancing All Night
Sonic Dream Team
Jurassic World Evolution
Iron Lung
Goosebumps HorrorTown
Far Cry 2
Millipede
BioShock
JumpStart Kindergarten
BloodRayne 2
Five Nights at Freddy's: Secret of the Mimic
Rogue Legacy
Bob the Builder: Can We Fix It?
Fallout 2
Harry Potter and the Sorcerer's Stone
Mutant Football League
Fist of the North Star: Lost Paradise
Microsoft Minesweeper
Tomodachi Life: Living the Dream
Sonic Runners
Mighty Bomb Jack
Kingdoms and Castles
Arcanum: of Steamworks and Magick Obscura