subdirectory_arrow_right Apple II (Platform)
▲
2
▼
The logic chips used to prototype Breakout were designed by Atari employee Steve Jobs and Hewlett-Packard employee Steve Wozniak, who would both later go on to co-found the technology company Apple. Wozniak said he was the "designer — the engineer — and [Jobs] was a breadboarder and test technician." Jobs imposed on themselves a deadline of four days because he needed to catch a flight to Oregon, and after working for four days and nights straight, they turned in a breadboard that ran on 44 chips. Atari founder and Breakout game designer Nolan Bushnell promised that they would be rewarded $700 for turning in a breadboard that ran on less than 50 chips, but Wozniak later claimed that he had only received $350 as payment.
Breakout would later serve as a direct influence on Steve Wozniak's design for the Apple II computer, which included his design of color graphics circuitry, game paddle support and sound, and graphics commands in the Integer BASIC interpreter program. He used this to develop "Brick Out", a software clone of Breakout, and showed it off to the local Homebrew Computer Club he and Jobs frequented. Wozniak recalled the day he demonstrated Brick Out as "the most satisfying day of my life", and felt that being able to program hardware games in the BASIC language on the Apple II was "going to change the world."
Breakout would later serve as a direct influence on Steve Wozniak's design for the Apple II computer, which included his design of color graphics circuitry, game paddle support and sound, and graphics commands in the Integer BASIC interpreter program. He used this to develop "Brick Out", a software clone of Breakout, and showed it off to the local Homebrew Computer Club he and Jobs frequented. Wozniak recalled the day he demonstrated Brick Out as "the most satisfying day of my life", and felt that being able to program hardware games in the BASIC language on the Apple II was "going to change the world."
Steve Wozniak interview in Byte Magazine Vol. 9 No. 13 (December 1984) (pages A67-A69, A71 in the magazine):
https://archive.org/details/byte-magazine-1984-12/page/n461/mode/2up?view=theater
Steve Wozniak Q&A:
https://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html
Gizmodo article:
https://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636
Call-A.P.P.L.E. (October 1986) (pages 22-27):
https://www.apple2history.org/museum-a-l/articles/ca8610/
Electronic Gaming Monthly issue #103 (February 1998) (page 91 in the magazine):
https://retrocdn.net/images/d/df/EGM_US_103.pdf
https://archive.org/details/byte-magazine-1984-12/page/n461/mode/2up?view=theater
Steve Wozniak Q&A:
https://web.archive.org/web/20110612071502/http://www.woz.org/letters/general/91.html
Gizmodo article:
https://gizmodo.com/how-steve-wozniak-wrote-basic-for-the-original-apple-fr-1570573636
Call-A.P.P.L.E. (October 1986) (pages 22-27):
https://www.apple2history.org/museum-a-l/articles/ca8610/
Electronic Gaming Monthly issue #103 (February 1998) (page 91 in the magazine):
https://retrocdn.net/images/d/df/EGM_US_103.pdf
Related Games
Tank
Tales of Phantasia
Renegade
Taz
Splatterhouse
Tekken
Pong
SoulCalibur II
Bubble Bobble Revolution
SoulCalibur II
Street Racing Syndicate
Star Luster
Shark Jaws
Takeshi no Chousenjou
Rock n' Roll Racing
R4: Ridge Racer Type 4
Pac 'n Roll
Swordquest: Fireworld
Baten Kaitos: Eternal Wings and the Lost Ocean
Groove Coaster: Wai Wai Party!!!!
Millipede
Double Dragon
Dig Dug
RealSports Basketball
E.T. the Extra-Terrestrial
Swordquest: Earthworld
Namco X Capcom
Ridge Racer
Chase H.Q.
Pac-Man World 3
Star Fox: Assault
Resident Evil Survivor 2 Code: Veronica
Centipede
Asteroids
Rainbow Islands: The Story of Bubble Bobble 2
Namco Museum Vol. 3
Cloak & Dagger
Densha de GO!
Um Jammer Lammy Now
Mr. Driller
Swordquest: Waterworld
Western Gun
Castle Shikigami 2
Tekken 3
Tekken 2
Exzisus
Assault
Xenosaga Episode I: Der Wille zur Macht
Namco Gallery Vol. 1
Bust-A-Move