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Action 52
1
In Cheetahmen, each character has its own introductory cutscene. However, the cutscene for Apollo appears to have no text accompanied with the obligatory image. This is because Active forgot to put the alphabet characters next to the image tiles in the ROM. The unused text can be found in a memory viewer during the cutscene and Levels 5 and 6 of Cheetahmen, and reads:

"APOLLO IS THE MASTER OF THE CROSSBOW. USE THE CROSSBOW TO DEFEAT THE ENEMIES ON THE LAST TWO LEVELS AND GET DR. MORBIS"
EarthBound
1
Attachment There are four unused sprites of King, which show him climbing a ladder or rope. This would suggest two things: either King was supposed to remain in the party longer, or Ness' original travels through Onett were supposed to include something to climb.
Grand Theft Auto: Liberty City Stories
1
The PSG-1 reuses a beta model of the weapon found in the files of the PS2 version of Grand Theft Auto: Vice City.
Grand Theft Auto: San Andreas
1
Attachment The PSG-1 was originally going to make an appearance, but it was removed. It can still be seen in Ammu-Nation, and the Sniper Rifle's HUD icon resembles the PSG-1.
Grand Theft Auto 2
1
Attachment There is an unused sprite of a policeman talking in the game's files. In the game itself, dialogue parts spoken by cops are rare and use the generic "neutral character" face.
Super Smash Bros. Brawl
1
Attachment There is some red text written in an empty area of Snake's head texture near the hair tufts. The text reads "def n_f_o layer" and is hidden by alpha transparency. The text can also be found for each of his alternate colors.
Advance Wars: Days of Ruin
1
Despite not being released in Japan, the game contains a complete Japanese translation that is functional but dummied out in the game files. The Japanese script most closely resembles the English script of the European version.
Super Mario Bros. 3
1
Attachment As seen in early screenshots, Koopa Troopas and Hammer Bros. were going to host two mini-games. The minigames were a Question Block and a Dice Block game respectively, which also would have marked the first Mario game to have the Koopas standing instead of on all fours. These mini-games and their hosts seem to have been replaced by Toad.
Team Fortress 2
1
The death sounds in the "Meet the Engineer" trailer are different to that of the final game. This is most noticeable at 0:38, when there is clearly a Sniper on the rocks, but when the sentry gun shoots him, the death sound is that of a Soldier. Additionally, when an off-screen class yells "MY ARM!" at 0:54, it sounds like a Scout yelling, but the arm is clearly that of the Sniper.
LEGO Universe
1
There is a lot of cut content that never made it in to the game, due to its closure. Some of the more interesting cut content includes a Kingdoms World, which would have included Guilds, PvP, Mounts, Crafting,and Animal Transformations. Capture The Princess, a PvP mode that would have been added to the Kingdoms world, and would have been much like Capture the Flag, and Nexus City, a world that would have eventually surrounded Nexus Tower.
Super Smash Bros. Brawl
1
Attachment There are unused CD labels in the games files, stored with the data for the CDs that are found during battles. It is likely that the CDs were originally intended to show these labels related to what would have been unlocked when collecting them.
Wolfenstein 3D
1
Attachment In the prototype version of the game, B.J. is wearing tan clothes. This was changed in the final version, where he is wearing grey clothes instead.
On/off
1
Two unused audio files are in the game's data. The first is the "Congratulations!" sound from Super Smash Bros Melee.

The second one is a flute rendition of Totaka's Song, a 19-Note melody normally hidden by Nintendo composer Kazumi Totaka. It's not known if it can be triggered in-game.
Sonic & Sega All-Stars Racing
1
Mario was considered early in development for a role as a playable character in the Wii version of the game, however, the developers wanted to avoid cross contamination with the Mario & Sonic series.
U.B. Funkeys
1
Attachment When Nightmare Rift and Daydream Oasis were coming out, there was a cut Funkey by the name of Bandit. It is one of 8 Funkeys in the beginning of the game without a codex in the Terapinia Library. It did, however, have a picture. After the release of Daydream Oasis and Nightmare rift, it was cut for unknown reasons. Its codex picture can still be found in the files.
Punch-Out!!
1
Looking into the game's files, all of the data on Disco Kid is stored under a file named "kidquick". It's possible that Disco Kid would've originally been Kid Quick from the arcade version of Punch-Out!!.
Grand Theft Auto IV
1
Attachment In an early version of GTA IV, a wooden baseball bat appeared. In the final game there are only aluminium bats.
PlayStation All-Stars Battle Royale
1
Attachment Dart from Legend of Dragoon and Abe from Oddworld were both originally planned to be released as DLC characters, but were ultimately cancelled. Concept art was made for Dart, and Abe was announced as cancelled DLC for April and May. Alongside the new characters, there were plans for a Gravity Rush/Journey stage, but it was also cancelled.
Silent Hill: Downpour
1
In an early trailer (which Konami never meant for release), a boss fight with the Monocle Man can be seen at the end. According to the trailers and some left over models, he was meant to attack with two large tentacles, both of which appear to grab the train cars from the Devil's Pit ride. The removal of his boss fight is speculated to be due to the early release deadline.
U.B. Funkeys
1
There is a cut Funkey named Taojo who never made it into the game. He would have appeared in the Speed Racer series, but was unreleased for unknown reasons.
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