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Super Smash Bros. Brawl
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Attachment The Pokemon Trainer has an unused jumping animation. Some fans have speculated he may have been playable on his own, but it seems more likely that this jumping was planned to help him traverse large areas like The Subspace Emissary.
Metroid Prime
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Attachment Kraid was intended to return as a boss, but was scrapped due to time constraints. Kraid's character model was completely finished, but the there wasn't enough time left to create a fully polished boss fight.

"It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in." -Gene Kohler
Metal Slug 5
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Attachment In an unused debug level, you can find an assist character named Acchiles. He was left out due to Metal Slug 5 being rushed. In one of Metal Slug 5's flyers, he is seen along with an unknown character.
Pokémon Crystal Version
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Attachment Even though Pokémon Crystal is incompatible with the Game Boy, Game Boy Pocket, Game Boy Light, Super Game Boy and Super Game Boy 2, there is an unused Super Game Boy border programmed into the game. This can be seen by setting a flag in the game's RAM to enable the Super Game Boy features. Cheating devices such as the Game Genie can also be used to achieve the same effect temporarily. The border is a leftover from the Japanese version of Pokémon Gold; the design is the same and the text reads Pocket Monsters Gold Version, rather than the English version's title of "Pokémon Gold".

When the player attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the error message "This Game Pak is designed only for use on the Game Boy Color." is output by the game, with the word Crystal spelled out using Unown. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.
Minecraft
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Attachment The Leather chain armor is a sprite from Indev (an older test version of Minecraft's Survival mode) 0.31's items.png armor. It never made it to the release versions.
Metal Slug
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Attachment There are several animations of the players shooting and throwing things in several directions while facing the alternate direction. It appears that players may have been able to shoot and throw grenades behind them without turning around. Some of the animations can actually be seen in the game. This can be done by releasing your parachute and shooting left.
Super Mario 64 DS
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Each boss in the game has a specific piece of dialogue based on who you're fighting them as. Even though Yoshi can't actually fight Chief Chilly, there is still dialogue programmed in for that fight.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
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Attachment Gastrodon and Shellos were supposed to appear in Pokemon Ruby & Sapphire. Due to time constraints they weren't added. Ken Sugimori only did one version of the Pokemon (there are two varieties in Diamond and Pearl).
Luigi's Mansion
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Using an Action Replay code, it's possible to actually walk around E. Gadd's lab. There are two doors, one of which says "Training" that most likely went to the Training room, and one that likely went to the Ghost Portrificationizer room. There is also a functional ladder, but it doesn't lead anywhere. This suggests that in an earlier version of the game the player could travel to E.Gadd's lab by means of a ladder somewhere in the mansion.
Pokémon Red Version
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Attachment The original Red and Green Versions were supposed to have a female trainer along with the male trainers, Red and Blue. She was most likely removed due to hardware restrictions, but is still seen on the official strategy guide and artwork. The character was used as the character 'Green' in the comic and 'Leaf' in the remake, FireRed and LeafGreen.
Pokémon FireRed Version
subdirectory_arrow_right Pokémon LeafGreen Version (Game)
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Since the games run on the same engine as the Ruby and Sapphire (and, by extension, Emerald) games, the same weather effects are also in the data for both versions. These include Cloudy, Rain, Snow, Thunderstorm, Sandstorm, Volcanic Ash, Mist and even a texture for Underwater. Except for the cloudy and Mist weather effects, all others are unused.
I Have No Mouth, and I Must Scream
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There are a few deleted scenes that never made it into the final game. Two of them are Gorrister feeding a live heart to a dog and Benny eating an infant child to survive.
Mario Party
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Attachment There are a few mini-games which were cut but can still be found in the game's files. The games are All or Nothing, Tour de Mario, Bungee Jump, Same Game, and Yoshi's Tongue Meeting. Some of them are playable and can be accessed with the use of a GameShark device.
Bully
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There is a largely unused student found in the game's data named Bob. The reason that he was removed from most of the final game is uncertain, but he can still be seen in a late cut scene Spoiler: where the gym catches fire.
Mega Man X2
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Due to the limitations the developers were experimenting with, both Violen's second form (to match the new forms of Serges and Agile) and a fourth female X-hunter had to be removed. At the time they would have been called the "Four Guardians".
Perfect Dark
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Perfect Dark was originally going to have a face-mapping feature, called "Perfect Head", that enabled players to take a picture of themselves with a Game Boy Camera and import their face via the Transfer Pak onto a polygonal character in the game. This feature was shown off at E3 1999, but was scrapped from the final game due to technical issues causing the game to crash any time the player tried to use a custom face in actual gameplay.
Golden Sun: The Lost Age
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After defeating the final boss of the game, the villagers in the town of Prox can have their minds read. They have special dialogue related to the defeat of the final boss or to the release of alchemy. This is impossible to do without hacking however, as neither Ivan nor Sheba are available at this point in the game.
Trials of Mana
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Attachment There seems to be a planned boss in the place where the party meets Jagan for the first time in Bucca Island that was removed prior to release that can only be accessed by using Action Replay on sample cartridges of the game. The boss's body is submerged under the water and attacks with two tentacles.
Half-Life 2: Episode One
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Attachment There is an unused weapon with the file name of "#HL2_Hopwire". The weapon sucks up everything in its path into some sort of warp. It's not known how it would fit into the story, but it would probably have been used against Striders, based on some console codes that mention the weapon. It can only be accessed though console commands.
Naruto Shippuden: Ultimate Ninja Storm Generations
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Attachment In Naruto Shippuden: Ultimate Ninja Storm Generations, if you enter Free Battle mode, select "Versus Battle", select the "1P vs. 2P" option, complete one match with supports, go back to the Free Battle mode selection screen, select Training mode, press B (or circle for PS3) on a support-only slot, you will be able to play as them. They have no Awakenings, B (or circle) combos, or voices and can only use their normal jutsu, powered chakra shurikens, normal dash, guarding, and normal walking. Attempting to do a side ninja dash (Left or Right on the Analog Stick and double A or X) will lock up your player unless you press your D-pad either left or right. Even though they are in an unplayable state, it suggests that all of the support-only characters were going to be fully playable since under normal circumstances support-only characters don't use their walking animations.
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