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Klonoa: Door to Phantomile
1
According to Hideo Yoshizawa, some concepts of the game, such as the camera system, were previously conceived for a game based on the manga series “Spriggan” that was cancelled after only a month of development.
Franchise: Mario
1
Koopa troopas' Japanese name, “Noko-noko” (ノコノコ), is the Japanese term for doing something without much care.
F-Zero
1
The inspiration for F-Zero's development came after Nintendo of America had bashed the game Famicom Grand Prix II: 3D Hot Rally which Kazunobu Shimizu, F-Zero's director, had worked on. They told Shimizu that "This isn't a racing game! Racing cars should be cooler!" and said that it wouldn't sell.
1
The character which would eventually become Captain Falcon for the game F-Zero was originally conceived as a potential mascot for the SNES. F-Zero's designer, Takaya Imamura, revealed in an interview that "So I started thinking about a character who would match the colors of the Super Famicom controller, with some red and blue and yellow."
Franchise: Mario
1
Lakitu's Japanese name, 'Jugemu' (ジュゲム); or 'Jugem' as it was romanized in later games of the series, comes from a rakugo folk tale. In the tale, a couple could not think of a suitable name for their newborn baby boy and so the father went to a temple and asked the chief priest to think of a name. The priest suggested several names, but they couldn't decide on one, so they decided to mix all of those names into one, the final result being:

Jugemu-jugemu Gokonosurikire Kaijarisuigyo-no Suigyomatsu Unraimatsu Furaimatsu Kunerutokoroni-sumutokoro Yaburakojino-burakoji Paipopaipo-paiponoshuringan Shuringanno-gurindai Gurindaino-ponpokopino-ponpokonano Chokyumeino-chosuke
Art of Fighting 2
1
Attachment Concept art shows that Yuri Sakazaki originally had a trio of friends designed in order to help flesh out her character, which consisted of a part-time model, a student, and a 10 year old girl who views Yuri as a big sister of sorts. None of them appear in the game, with the idea being dropped during development.
Deadpool
2
The Deadpool video game was announced in 2012 at the San Diego comic con, with a teaser trailer. After the convention, on November 27th, 2012. An article appeared written from Deadpool's perspective confirming the game's development and joking that he took over the development of the game.
Art of Fighting 2
1
Attachment During the development of Art of Fighting 2, the early original design for Jack Turner bore a slight resemblence to Ray Jackson from the movie Bloodsport.
Art of Fighting 2
1
Attachment Early concept art shows that Ryo Sakazaki's stage "National Park" more closely resembled an actual national park, while the final version resembles a farm instead.
Art of Fighting 2
1
Attachment Early concept art shows that Eiji Kisaragi's stage had a Japanese motif, whereas in the final version his stage is located in an airport.
Art of Fighting 2
1
During the development of Art of Fighting 2, the early concept behind Eiji Kisaragi was that of a "Short, Mexican Wrestler type character". Additionally, concept art shows that he originally wore a type of mask used by Samurai warriors to hide both their identities and their emotional state as well as to scare the enemy.
Art of Fighting 2
1
Attachment Ryuhaku Todoh was considered early on as a playable character, but he was scrapped due to unknow reasons.
Art of Fighting 2
1
Attachment Concept art for Temujin shows early character designs as a Karnov-style character, as well as a cowboy.
Street Fighter II
1
Blanka could originally return to the ground right after hitting an opponent with his Rolling Attack, allowing the player to follow it up with other moves in a combo. This was ultimately changed for the final release.
Street Fighter II
1
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Street Fighter II
1
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Street Fighter II
1
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Street Fighter II
1
The team originally wanted to introduce character intro animations, but they were scrapped because of lack of memory. The only renmant of this idea is the sequence of M.Bison (Dictador) removing his cape before starting the match.
Street Fighter II
1
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Street Fighter II
1
Attachment During early development the team had the idea of the game's story being centered around an abandoned island that had been purchased to host a tournament featuring fighters of all different styles. This early draft of the story is reminescent of the 1973 film Enter the Dragon.
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