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Deliver Us the Moon
1
A Nintendo Switch port was in development, but was cancelled in June 2020. The developers cited a number of unspecified factors that hindered development and were amplified by the industry-wide logistical issues stemming from the COVID-19 pandemic.
Deliver Us the Moon
1
"Deliver Us the Moon" was inspired by the Deetman brothers' grandfather, who had an immense passion for astronomy. The duo also looked to science-fiction movies such as "2001: A Space Odyssey" and "Interstellar".
The Three Stooges
subdirectory_arrow_right The Three Stooges (Game)
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The game was planned to have a Game Boy Color port, but was cancelled in 2001, and all that remains is beta footage.
Crash Bandicoot: The Huge Adventure
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A Game Boy Color version had been announced alongside the Game Boy Advance, but was never heard from again after the announcement.
Pokémon Picross
subdirectory_arrow_right Pokémon Picross (Game)
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Pokémon Picross was stuck in development hell, with such work starting in 1999 for the Game Boy Color. For whatever reason, that version never got released and wouldn’t get an official release for a portable console until 16 years later.
Tomb Raider: The Last Revelation
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This game was supposed to be the last in the franchise with Lara seemingly dying by falling to her death at the end. In Andy Sandham's own words; "we attempted to kill Lara off because we really thought we'd exhausted what we could do with the franchise. Seeing Lara falling down a gigantic hole in the middle of the pyramid was quite a joyous moment. So, we went for a few pints to celebrate her death."
Lands of Lore: Guardians of Destiny
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A PlayStation version of the game was in development, but was shelved for unknown reasons.
Alien Resurrection
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Development on the game started as far back as 1996 to help prepare for the then-upcoming movie of the same name. Once it got the green light by Fox Interactive, they sent Argonaut huge boxes of scripts, storyboards and raw material used to make the movie.

The team originally utilized the game engine Gremlin Interactive used to create Loaded. Frustrated that the genre that Loaded used was starting to become outdated, Argonaut then recreated Alien Resurrection into a Tomb Raider-style game.

Technical difficulties also hindered them back, which forced them to turn the game from a second-person shooter to a first-person one.

Alien Resurrection would finally see the light of day on October 20, 2000, nearly five years since development began.
NASCAR Heat
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A Dreamcast port of the game was planned, but was cancelled for unknown reasons.
Franchise: Kingdom Hearts
1
Attachment In early concept art for Kingdom Hearts, the series' recurring Heartless boss Darkside had an extremely different design. This early design had the boss appear as a goo monster with a bulbous elephantine shape, "eye spots", a toothed mouth, and a Halo over its "head".
Kingdom Hearts
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Attachment A Station of Awakening for Alice from Wonderland was originally created and planned to appear in this game and accompany the Belle, Cinderella, Aurora, and Snow-White ones but ended up never being used. Spoiler:With a possible explanation being the fact that Alice, like Kairi and Jasmine and unlike the other Princesses of Heart, was not abducted by the Disney villains at the very start of the game.
World Heroes 2 Jet
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In the Japanese version of World Heroes 2 Jet, Zeus will bleed during the cutscene that plays after his defeat. In the international release however, the blood has been removed.
Super Magnetic Neo
1
According to Genki in an interview with Gamers Republic magazine, the game's hard difficulty was an intentional decision by the developers. They did not include any notes within the game that told the player what to do; instead, they aimed to communicate with the difficulty of the game by having the player refer to the body movements of the lead character Neo to decide how to progress.
Soul Fighter
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A GameCube port of the game was planned, but was cancelled sometime during development.
Kingdom Hearts
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Attachment Early screenshots of the game showed Sora with different clothes that were orange and black and a different hairstyle that was black but with large white tufts sticking out the front of it. This early design for the character also resembles the earlier "Lion Sora" design, albeit without the lion elements.
Kingdom Hearts II
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Attachment Twilight Town had a radically different design in early concepts that featured a more fantasy-like setting with a fairy-tale-forest look that was complete with swampy ponds, grasslands, a train system that runs on large vines, and settlements atop incredibly large mushrooms.
Kingdom Hearts II
1
Attachment In a Kingdom Hearts Ultimania for this game, there was an early design for Roxas that was shown off where he had hair and attire that greatly resembles Sora's. Spoiler:One possible reason for the change was to better hide the fact that Roxas is Sora's Nobody.
Kingdom Hearts
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Attachment Early concept art shows that Sora would have originally donned Aladdin-inspired shoes and a more street rat-inspired version of his usual wear when he was in Agrabah, but in the released version he just wears his normal outfit instead.
Kingdom Hearts
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Attachment In early concept art for the game, there is a world with a heavy Wild West aesthetic that is nowhere in the final release. It is unknown what Disney IP, if at all, that it would have been based on.
Turok: Rage Wars
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The game had been conceived by Acclaim Studios Austin before Turok 2: Seeds of Evil had wrapped up development. A multiplayer feature was planned for that game, but wasn't completed in time to meet the Holiday 1999 deadline. The Nintendo 64 version of Rage Wars is the remnants of the planned multiplayer feature, with the Game Boy Color version developed by Bit Managers being a different game entirely.
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