Platform: Sega Saturn
Mortal Kombat Trilogy
Castlevania: Symphony of the Night
Sonic Championship
Pandemonium!
Sonic Jam
Dragon's Lair II: Time Warp
Albert Odyssey: Legend of Eldean
Madden NFL 98
Devil Summoner: Soul Hackers
Forsaken
Discworld
The King of Fighters '97
Guardian Heroes
Quake
Metal Black
Space Jam
Clockwork Knight 2
X-Men: Children of the Atom
The King of Fighters '95
Sonic X-treme
Lunar: Silver Star Story Complete
Akumajou Dracula X: Gekka no Yasoukyoku
Riven: The Sequel to Myst
Gex
Resident Evil
Die Hard Arcade
Phantasmagoria
NBA Jam Tournament Edition
Doom
Destruction Derby
Time Gal
Darkstalkers 3
Suiko Enbu Fuunsaiki
Galaxy Fight: Universal Warriors
Twinkle Star Sprites
Virtua Cop
Frankenstein: Through the Eyes of the Monster
Super Puzzle Fighter II Turbo
Lunar 2: Eternal Blue Complete
Hi-Octane
Mega Man X3
D
Discworld II: Mortality Bytes!
Ultimate Mortal Kombat 3
Panzer Dragoon Saga
Suikoden
Dead or Alive
Sonic R
Theme Park
Policenauts
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/