Platform: Nintendo Entertainment System
Dr. Jekyll and Mr. Hyde
Yeah Yeah Beebiss II
The Legend of Zelda
Ninja Gaiden III: The Ancient Ship of Doom
Godzilla: Monster of Monsters
Pro Wrestling
Star Trek: 25th Anniversary
Karateka
The Adventures of Bayou Billy
Tom and Jerry
Stack-up
Dr. Chaos
Kid Klown in Night Mayor World
Tiny Toon Adventures
Snake Rattle 'n' Roll
Golf
Shockwave
Mighty Bomb Jack
Solstice: The Quest for the Staff of Demnos
Days of Thunder
Mega Man 2
The Goonies II
Sunday Funday: The Ride
Color a Dinosaur
Déjà Vu: A Nightmare Comes True!!
Yoshi
Godzilla 2: War of the Monsters
Dragon Spirit: The New Legend
Super C
RoboCop 2
Zelda II: The Adventure of Link
Kung Fu
Mega Man 4
Milon's Secret Castle
Yeah Yeah Beebiss I
Final Fantasy
Monster Party
Metal Gear
Disney's The Lion King
Clu Clu Land
Mario Bros. Classic Serie
Dragon Warrior III
Ninja Gaiden
A Boy and His Blob: Trouble on Blobolonia
Wild Gunman
Abadox: The Deadly Inner War
Castlevania II: Simon's Quest
Baby Boomer
Back to the Future
Super Mario Bros. 2
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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