Platform: Nintendo Entertainment System
Disney's Aladdin
Wally Bear and the NO! Gang
The Legend of Zelda
Stack-up
River City Ransom
M.C Kids
Contra
Yo! Noid
Super Mario Bros. 3
Pictionary: The Game of Video Quick Draw
Kid Klown in Night Mayor World
Snake Rattle 'n' Roll
Wheel of Fortune
Snoopy's Silly Sports Spectacular!
Ultima: Quest of the Avatar
Hogan's Alley
Ironsword: Wizards & Warriors II
Spot: The Video Game
Donkey Kong 3
Treasure Master
RoboWarrior
Journey to Silius
10-Yard Fight
Castlevania
Castlevania II: Simon's Quest
Action 52
Disney's DuckTales 2
Yeah Yeah Beebiss I
Donkey Kong
Ufouria: The Saga
Dirty Harry
Gyromite
Where in Time is Carmen Sandiego?
Karateka
Zoda's Revenge: StarTropics II
Wrecking Crew
Castlevania III: Dracula's Curse
Balloon Fight
Crystalis
Attack of the Killer Tomatoes
Kirby's Adventure
Teenage Mutant Ninja Turtles II: The Arcade Game
MTV Remote Control
Mighty Bomb Jack
Ninja Gaiden III: The Ancient Ship of Doom
Sunday Funday: The Ride
Nuts & Milk
Wacky Races
Battle City
A Nightmare on Elm Street
Viewing Single Trivia
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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