Platform: Nintendo 3DS
Ace Combat: Assault Horizon Legacy
Shantae: Risky's Revenge
Gem Smashers
Cartoon Network: Punch Time Explosion
Atlantis no Nazo
Mega Man 5
Pokémon Picross
Mario & Sonic at the Rio 2016 Olympic Games
Pokémon Silver Version
Apollo Justice: Ace Attorney
Conception II: Children of the Seven Stars
Kid Icarus: Uprising
Donkey Kong Land III
Kirby's Block Ball
Fantasy Life
Donkey Kong GB: Dinky Kong & Dixie Kong
Mega Man Legacy Collection
Fire Emblem Echoes: Shadows of Valentia
SpongeBob SquarePants: Plankton's Robotic Revenge
Phoenix Wright: Ace Attorney - Spirit of Justice
Mole Mania
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mach Rider
Poochy & Yoshi's Woolly World
Pokémon Sun
Pokémon Green Version
Yoshi's Island: Super Mario Advance 3
Pokémon Mystery Dungeon: Gates to Infinity
American Mensa Academy
Mario Tennis Open
Etrian Odyssey Untold: The Millennium Girl
Sonic Generations
Skylanders: SuperChargers Racing
Wario Land: Super Mario Land 3
LovePlus
Fire Emblem Awakening
Adventures of Lolo
Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi
Bonk: Brink of Extinction
Wrecking Crew
Clu Clu Land
Kirby: Planet Robobot
Ninja Gaiden
Mario Sports Superstars
Legend of the River King 2
Castlevania: Dracula X
The Legend of Zelda: Oracle of Ages
Hudson's Adventure Island
Theatrhythm Final Fantasy
Nekketsu Kouha Kunio-kun: Bangai Rantou-hen
Viewing Single Trivia
▲
1
▼
In the Japanese and American versions of the 3DS' "StreetPass Mii Plaza", when attempting to purchase a DLC from a rabbit but then declining to buy it will cause the rabbit to depressively say "Oh, I see...". However, the European version removed the rabbit's depressed response and replaced it with a more neutral "Fair enough!", instead.
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
Comments (0)
You must be logged in to post comments.
