Viewing Single Trivia
▲
1
▼
In a 1995 interview with the game's director Yasumi Matsuno, found within the Dengeki SFC magazine, he clarified that the game was a part of the Ogre Battle series, but it was not a direct sequel to Ogre Battle: The March of the Black Queen. The games' world and environments are shared, but the gameplay systems are completely dissimilar. When asked why the gameplay system was changed, he responded:
"First off, after we finished the Ogre Battle development, we determined that doing another 3D real-time simulation game for the Super Famicom was going to be difficult. There is a special chip now for the SFC that offers more possibilities, but it’s also very expensive to use [this could be referring to the Super FX chip]. Therefore, we abandoned the idea of doing another, powered-up version of Ogre Battle, and instead decided to develop a brand new system."
"Another reason was that we actually started the planning for Tactics Ogre three months before the release of Ogre Battle. To decide on a direct sequel then would have been pointless if Ogre Battle didn’t sell well, and we didn’t have any confidence that it would. Ultimately it was very popular, so we carried over just the world and setting."
"Also, in Ogre Battle the units moved in real-time, which meant you couldn’t take your time and plan out a strategy. For us, this was a big point we wanted to improve on. From the beginning of the Tactics Ogre development, therefore, we never saw real-time as an option."
"First off, after we finished the Ogre Battle development, we determined that doing another 3D real-time simulation game for the Super Famicom was going to be difficult. There is a special chip now for the SFC that offers more possibilities, but it’s also very expensive to use [this could be referring to the Super FX chip]. Therefore, we abandoned the idea of doing another, powered-up version of Ogre Battle, and instead decided to develop a brand new system."
"Another reason was that we actually started the planning for Tactics Ogre three months before the release of Ogre Battle. To decide on a direct sequel then would have been pointless if Ogre Battle didn’t sell well, and we didn’t have any confidence that it would. Ultimately it was very popular, so we carried over just the world and setting."
"Also, in Ogre Battle the units moved in real-time, which meant you couldn’t take your time and plan out a strategy. For us, this was a big point we wanted to improve on. From the beginning of the Tactics Ogre development, therefore, we never saw real-time as an option."
Comments (0)
You must be logged in to post comments.
Related Games
Ogre Battle: The March of the Black Queen
Tactics Ogre: Let Us Cling Together
Ogre Battle 64: Person of Lordly Caliber
Trine 2
Etrian Odyssey
Metaphor: ReFantazio
Omikron: The Nomad Soul
Crisis Core: Final Fantasy VII
Final Fantasy Type-0
Persona 5 Royal
Marvel's Guardians of the Galaxy
Bushido Blade
Hitman: Absolution
Persona 4 Arena Ultimax
Double Dragon Advance
Kingdom Hearts Union χ[Cross]
Super Mario RPG: Legend of the Seven Stars
Etrian Odyssey Untold: The Millennium Girl
Fist of the North Star: Lost Paradise
Fortune Street
Gex Trilogy
Etrian Mystery Dungeon
Nanashi no Game
Pandemonium 2
Go! Go! Hypergrind
Persona 3 Reload
Final Fantasy III
Persona 3 Portable
Game of Thrones
Call of Duty: Advanced Warfare
Brave Fencer Musashi
Kingdom Hearts 358/2 Days
3D Dot Game Heroes
Hanjuku Hero 4: 7-nin no Hanjuku Hero
Shin Megami Tensei: Persona 2 - Innocent Sin
Fighting Force
Catherine: Full Body
Just Cause 4
Deus Ex
Revelations: Persona
Final Fantasy
Mario Sports Mix
Lightning Returns: Final Fantasy XIII
Gunbird
Valkyrie Profile 2: Silmeria
Dragon's Crown
Metal Saga
Persona 2: Innocent Sin
Sword of Mana
Shin Megami Tensei: Nocturne