▲
1
▼
In an interview with the game's director and planner Kengo Morita, which was published in the All About Puyo Puyo Tsu guidebook in 1995, he was asked why the Mega Drive version didn't have the endless mode (“Tokoton Puyo”)? He stated that he was so busy focusing on the main game that he forgotten about it because from the developers' perspective, they always thought that endless mode was more of a side-dish. He also stated despite complaints about the lack of manzai demos in user surveys during development, they were left out due to time constraints.
Related Games
Super Puyo Puyo
Dr. Robotnik's Mean Bean Machine
Dr. Robotnik's Mean Bean Machine
Puyo Puyo
Puyo Pop Fever
Kirby's Avalanche
Knuckles' Chaotix
Doom
The Matrix Online
Eternal Champions
Missile Command
Sega Ages Alex Kidd in Miracle World
Sonic the Hedgehog
Ranger X
Soul Hackers 2
Quake
Sonic Lost World
Napple Tale: Arsia in Daydream
Space Harrier
Yakuza 2
Shenmue II
Asteroids
Sonic the Hedgehog
Mario & Sonic at the Olympic Winter Games
Sonic Advance 3
Frogger
The Yakuza Remastered Collection
Sonic Advance 2
New Trivia!
Persona 4 Revival
Sakura Wars
ToeJam & Earl III: Mission to Earth
Yakuza 4
WarTech: Senko no Ronde
Gunstar Heroes
Sonic Origins
Condemned: Criminal Origins
Beyond Oasis
Like a Dragon: Infinite Wealth
Sonic the Hedgehog
Bonanza Bros.
Night Trap
Sonic's Ultimate Genesis Collection
Golden Axe
The Rub Rabbits!
Sonic & Sega All-Stars Racing
Sega Superstars Tennis
Persona 5
Sonic the Hedgehog Genesis
Sonic Advance
Team Sonic Racing