Viewing Single Trivia
▲
1
▼
According to programmer Zoid Kirsch, one of the design goals during Metroid Prime's development was to make sure the player immediately know if they are damaging enemies or not as objects and creatures are often only vulnerable to specific types of damage, and those types need an indicator.
The GameCube did not have shaders as they are known in modern-day consoles, rather it had a TEV (acronym for TExture enVironment unit) that could blend colors, and Kirsch realized the game needed a consistent design for the color blends. He worked with senior designers to pick particular yellow and red colors, whether hitting blocks, bosses, or enemies, to ensure that it was clear when the player was shooting in the right area to damage them. Whenever the player is not doing damage, Samus' shots are reflected off what she's shooting, creating a consistency that helps players understand clearly what's happening.
The GameCube did not have shaders as they are known in modern-day consoles, rather it had a TEV (acronym for TExture enVironment unit) that could blend colors, and Kirsch realized the game needed a consistent design for the color blends. He worked with senior designers to pick particular yellow and red colors, whether hitting blocks, bosses, or enemies, to ensure that it was clear when the player was shooting in the right area to damage them. Whenever the player is not doing damage, Samus' shots are reflected off what she's shooting, creating a consistency that helps players understand clearly what's happening.
Comments (0)
You must be logged in to post comments.
Related Games
Metroid Prime Hunters
Metroid Prime: Trilogy
Metroid Prime
Metroid Prime: Federation Force
Metroid: Zero Mission
Metroid Dread
Metroid
Metroid: Samus Returns
Metroid: Other M
Metroid Fusion
Metroid Prime 2: Echoes
Metroid Prime 4: Beyond
Metroid II: Return of Samus
Super Metroid
Metroid Prime Remastered
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid
Super Smash Bros. for Wii U
Super Smash Bros. Melee
Super Smash Bros. Ultimate
Nintendo Land
Super Smash Bros. Brawl
Famicom Mini Collection
NES Remix 2
Metroid II: Return of Samus DX
Ultimate NES Remix
Nintendo World Championships: NES Edition
Super Smash Bros. for Nintendo 3DS
Super Smash Bros.
Super NES Classic Edition
Tomato Adventure
Electroplankton
Mario Party 6
WarioWare: Smooth Moves
Golden Sun
New Super Mario Bros. Wii
Fire Emblem Shadows
New Super Mario Bros. U Deluxe
Mario & Sonic at the Olympic Winter Games
Mario Kart 8
Pokémon Platinum Version
Star Fox 2
Dr. Mario
Yoshi and the Mysterious Book
Princess Peach: Showtime!
Splatoon
Bayonetta
Stack-up
Wario Land: Super Mario Land 3