subdirectory_arrow_right Metroid II: Return of Samus DX (Game)
▲
1
▼
There was a rumored Game Boy Color port of the game called "Metroid II: Return of Samus DX" featured once in the German gaming magazine "Club Nintendo" that was claimed to make use of the Game Boy Color's vast color-palette. However, the game never released and its existence has been contested by a testimony from Nintendo of America translator Dan Owsen who was unaware of plans for the port, suggesting that the screenshot featured in the magazine may be a mock-up.
▲
1
▼
The signature large shoulders of Samus' Varia Suit debuted here and were born out of necessity. In the previous game, the Varia suit was shown as a pink palette swap of the normal suit.
Because of the Game Boy's limited color palette however (it could only display around 4 different shades of black and white) drastic visual changes had to be implemented to let the players tell the Varia Suit from the normal suit. The Varia Suit was thus given larger shoulders which have since become the most defining feature of Samus' armor throughout the series.
This also affected Samus' Arm Cannon's missile launcher function. In the previous game, Samus' Arm Cannon turned blue when its Missile launcher was active. However, because of the limited color palette, in Metroid II, Missile mode is shown as the tip of the Arm Cannon opening and extending outward which has also been featured in later games.
Because of the Game Boy's limited color palette however (it could only display around 4 different shades of black and white) drastic visual changes had to be implemented to let the players tell the Varia Suit from the normal suit. The Varia Suit was thus given larger shoulders which have since become the most defining feature of Samus' armor throughout the series.
This also affected Samus' Arm Cannon's missile launcher function. In the previous game, Samus' Arm Cannon turned blue when its Missile launcher was active. However, because of the limited color palette, in Metroid II, Missile mode is shown as the tip of the Arm Cannon opening and extending outward which has also been featured in later games.
▲
1
▼
Metroid II: Return of Samus is the only game in the series to not feature a timed countdown sequence. Instead, Samus leaves Phase 9 with the Baby carving out obstacles for her.
Related Games
Metroid Prime 2: Echoes
Super Smash Bros. Melee
Super Smash Bros.
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Brawl
Metroid Fusion
Metroid Dread
Metroid
New Play Control! Metroid Prime
Super Smash Bros. Ultimate
Metroid Prime Hunters
Metroid II: Return of Samus DX
Metroid: Other M
Super Metroid
Metroid Dread
Metroid Prime
Metroid: Zero Mission
New Play Control! Metroid Prime 2: Dark Echoes
Nintendo Land
Super Smash Bros. for Wii U
Metroid Prime: Trilogy
Metroid Prime 3: Corruption
Metroid Prime: Federation Force
Final Fantasy I & II: Dawn of Souls
Animal Crossing: New Horizons
The Legend of Zelda: The Minish Cap
Mario Party 2
BS Zelda no Densetsu
The Legend of Zelda: A Link to the Past
Yoshi's Cookie
Xenoblade Chronicles X
Super Princess Peach
Donkey Kong no Ongaku Asobi
Pokémon Mystery Dungeon: Explorers of Time
Zelda II: The Adventure of Link
Star Wars: Shadows of the Empire
Illusion of Gaia
Revolution X
Maui Mallard in Cold Shadow
The Last Story
Wild Gunman
HarmoKnight
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Dead or Alive: Dimensions
Castlevania
Cubivore: Survival of the Fittest
Pokémon Art Academy
Paper Mario: The Origami King
Donkey Kong 3
Wario Land II