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In 2004, the Peoples' Republic of China banned Hearts of Iron for "distorting history and damaging China's sovereignty and territorial integrity" according to the Ministry of Culture. Specifically, this was due to Manchuria, West Xinjiang, and Tibet being portrayed as independent entities, and Taiwan being portrayed as a Japanese territory, in accordance with their respective historical boundaries during World War II when the game takes place. However, the Peoples' Republic of China has claimed long-term recognition of these territories as expanded provinces for varying reasons over the years while opposing numerous independence movements, leading to demands from the Ministry of Culture to immediately prohibit the game in mainland China.
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- Tibet declared independence in 1912, shortly after the fall of the Qing Dynasty, and while its independence was never formally recognized (with the Republic of China still claiming it as its territory), it was functionally its own country until the People's Republic of China reannexed it in 1951. Both the PRC (i.e. Mainland China) and the rump ROC (i.e. Taiwan) maintain the stance that Tibet was always part of their China.
- West Xinjiang, a.k.a. East Turkestan, briefly claimed independence from 1933 to 1934 and from 1944 to 1946, the second time with the initial backing of the Soviet Union. Both attempts ended with the polities being reabsorbed into the ROC.
- Manchuria and Taiwan were both seized by the Empire of Japan and held until the end of World War II. The former was captured in an invasion and turned into the puppet state of Manchukuo, while the latter was forcibly ceded to Japan after the first Sino-Japanese War.
- Additionally, all of these territories are the subject of ongoing independence movements that the PRC government strictly opposes (as a side note, the ROC also opposes the Taiwanese Independence Movement, which asserts that Taiwan should be a new country rather than either a PRC territory or the ROC's rump state).