▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Cooking Mama: World Kitchen
Pop'n Pop
Shikigami no Shiro
Arkanoid
Castle Shikigami 2
Yogi Bear: Great Balloon Blast
Darius Gaiden
Metal Black
Bust-A-Move
Exzisus
KiKi KaiKai
Lufia II: Rise of the Sinistrals
The Flintstones: King Rock Treasure Island
Space Invaders
The King of Fighters: Maximum Impact Regulation A
Spider-Man 2
Gladiator
Psychic Force
Bubble Bobble Revolution
Magic Pengel: The Quest for Color
Graffiti Kingdom
Groove Coaster: Wai Wai Party!!!!
Asteroids
Renegade
Missile Command
Time Gal
Ultimate Spider-Man
The Ultimate Challenge from Beat Takeshi
Double Dragon
Chase H.Q.
Depthcharge
Bubble Bobble
Lufia & the Fortress of Doom
Crazy Frog Racer 2
YIIK: A Postmodern RPG
Street Fighter X Mega Man
Mass Effect: Andromeda
Deer Avenger 3D
Garfield's Mad About Cats
Tetris: The Grand Master
Guitar Hero: Aerosmith
Mount & Blade: Warband
Ovivo
Dropsy
WWF WrestleMania: The Arcade Game
Assassin's Creed Unity
Yo! Noid 2
Star Wars: Galaxy of Heroes
Max Payne 3
SaGa: Scarlet Grace - Ambitions