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When the game was first publicly shown at E3 2004, it was presented as a conversion of Dōbutsu no Mori, Animal Crossing, and Dobutsu no Mori e+, differing mainly in the lack of acres and the use of the touch screen for chatting, designing patterns, and using the inventory. It wasn't until five months later that the game would take on the final product's front-facing style.
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