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According to combat designer Hiroyuki Ito, some aspects of the turn-based systems in the series were inspired by professional sports. The design feature for characters to line up facing the opponent was inspired by formation setups from American football, and the Active Time Battle gauge was inspired by Formula One Racing.
Hiroyuki Ito interview:
https://web.archive.org/web/20151010232753/http://www.1up.com/features/final-fantasy-hiroyuki-ito-science
Akitoshi Kawazu interview:
https://web.archive.org/web/20160113120219/http://www.1up.com/features/deal-square-enix-akitoshi-kawazu
Takashi Tokita interview:
https://eu.finalfantasy.com/topics/296
Active Time Battle gauge expired patent:
https://patents.google.com/patent/US5390937A/en
https://web.archive.org/web/20151010232753/http://www.1up.com/features/final-fantasy-hiroyuki-ito-science
Akitoshi Kawazu interview:
https://web.archive.org/web/20160113120219/http://www.1up.com/features/deal-square-enix-akitoshi-kawazu
Takashi Tokita interview:
https://eu.finalfantasy.com/topics/296
Active Time Battle gauge expired patent:
https://patents.google.com/patent/US5390937A/en
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