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Penn & Teller's Smoke and Mirrors
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Originally, there was going to be an official contest for anyone to submit their highest score in Desert Bus. The grand prize was to be a bus trip from Tucson to Las Vegas where they'd see a Penn & Teller live show, and a four night stay at Bally's Las Vegas.

The highest score possible in Desert Bus that could be achieved is 99, which meant that players would have to play 792 hours (33 days) to reach it.
Silent Hill
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2
Viva Piñata: Party Animals
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Assets and models from the Viva Piñata TV series were used for the game because the models in the show had more joints, which allowed for more animations, unlike the models in the first game.
Penn & Teller's Smoke and Mirrors
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The idea for the Desert Bus mini-game came after Janet Reno, the then Attorney General of the United States, made comments about how gamers shouldn't be playing violent video games and instead games that were more peaceful and more like reality. Eddie Gorodetsky, television writer and an associate of Penn & Teller, had suggested to do a game where the player drives from Phoenix to Arizona, on a bus at 50 miles per hour, in an eight hour shift, as a response to Janet Reno's comments.
Star Wars Episode I: The Phantom Menace
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Attachment According to a game modeller that worked on the game who goes under the alias "Zanzibar", the grey-skinned alien guards found in the Tatooine levels were originally meant to be Gamorrean Guards. LucasFilm, however, for reasons unknown, requested that they be changed saying, "Lose the Gamorrean Guards. Make them something else."

The grey-skinned alien guards were designed by LucasArts artist Martin Yee.
Franchise: Disney's Aladdin
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Westwood Studios developed a number of concepts with a pre-rendered 3D title for Aladdin 2 after they finished developing The Lion King. However, a contract could not be made with Disney, so the project was dropped. A short time after, Donkey Kong Country was released using the same pre-rendered 3D graphics style.
The Lion King
1
The monkey and bat enemies were inspired by the game Gauntlet.
The Lion King
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The wildebeest level was originally going to be scrapped due to the requirement for entirely new assets to be drawn as well as the thought that it would be incredibly difficult to create it with 3D-style gameplay. It was kept in after the game's programmers worked solidly day and night to create the level a week prior to the meeting in which it would be discussed, as to make sure that it was decided to keep the level in.
The Lion King
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Disney's animation studio, who worked on the game alongside the developers, had qualms with the mechanic of being able to change direction while in mid-air. Their issue is that this move would be physically impossible, and from an animation standpoint, requires the graphics to jump from facing one direction to another. After a number of discussions, it was agreed to keep the ability to switch direction mid-air.
Disney's Aladdin
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For the Genesis release, the animations for the game were hand-drawn by Disney's own animators who had been working on films at the time, which were created as linear animation (non-looping) in the style to which Disney films were then created. These animations were then traced using graph paper to create sprites, where the sprite artists then had to work out a means of making the animations loop smoothly.
Mortal Kombat II
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Attachment Johnny Cage's triple head uppercut fatality was inspired by a glitch in Mortal Kombat where you could preform his fatality twice, resulting in two heads being knocked off of the opponent instead of one.
Mortal Kombat
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Attachment In the very early stages in development, Sub-Zero was called Tundra which was later used as the younger Sub-Zero's initial code-name in Mortal Kombat (2011), Liu Kang was called Minamoto Yo Shin Soo, a character from Japanese mythology which was changed because Ed Boon "just couldn't deal with the name", Johnny Cage was named Michael Grimm, and Goro was called Rokuro, another character from Japanese mythology.
Franchise: Resident Evil
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According to Alyson Court (the voice of Claire Redfield), Claire's Resident Evil 2 design was possibly based off of Neve Campbell, while her Resident Evil Code: Veronica design was based on Liv Tyler.
Kirby's Adventure
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Attachment According to the Kirby's Dream Collection celebration booklet, a few ideas were cut from the game. Such as Kirby digging holes, turning invisible, multiplying, and even turning into a puddle of water.
Drakengard
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Furiae was originally conceptualized to be blonde and was going to be a more hidden figure throughout the story. The development team had claimed that she was only made for Caim and Inuart's rivalry, and her personality is roughly modeled after Rei Ayanami from Neon Genesis Evangelion. Taro Yoko had stated she is his take on the sisters from the Sister Princess series.
Warriors Orochi 2
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Sun Wukong's third tier weapon, the Nyoi-bo, is named after the Japanese translation of "Ruyi Jingu Bang", an 8,100 kilogram staff used by Sun Wukong in the 16th century Chinese novel Journey to the West.
Shadow of the Colossus
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With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name Nico (Next Ico) and was intended to be a sequel to Ico.
Metal Gear Rising: Revengeance
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Jetstream Sam was primarily designed by Kenichirou Yoshimura who had initially planned on leaving PlatinumGames early in the development process of the game after it was handed over to them. However, three days before he was scheduled to leave, Yoshimura had stumbled onto what some of the concept artists were working on, asking if they needed any suggestions. He was enraged that they weren't taking the Metal Gear concept seriously in the development process and that they "cannot place this in a Metal Gear game!" He decided to stay for half a year beyond schedule until he was certain that it was up to the standards of Metal Gear.
Eternity's Child
subdirectory_arrow_right Eternity's Child (Game)
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Attachment A port of the game for the Game Boy Advance was being worked on, but it was later cancelled.
Star Trek V: The Final Frontier
subdirectory_arrow_right Star Trek V: The Final Frontier (Game)
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A NES version based on the film was also going to be released and developed by Bandai, however it was canceled.
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