Platform: Nintendo Entertainment System
Clu Clu Land
Titenic
Wayne's World
Mario's Time Machine
Zelda II: The Adventure of Link
Balloon Fight
Batman: The Video Game
Ms. Pac-Man
Uninvited
Devil World
Snoopy's Silly Sports Spectacular!
Tetris
Sid Meier's Pirates!
Crystalis
Rambo
Metal Storm
Snake Rattle 'n' Roll
Super Mario Bros. 2
Rod-Land
Barbie
Dirty Harry
Milon's Secret Castle
Dragon Warrior II
The Simpsons: Bart vs. The Space Mutants
The Flintstones: The Rescue of Dino & Hoppy
Wally Bear and the NO! Gang
Kid Icarus
Dragon Spirit: The New Legend
Gyromite
Yeah Yeah Beebiss I
Joust
Disney's The Lion King
M.C Kids
Captain America and the Avengers
Joe & Mac
A Boy and His Blob: Trouble on Blobolonia
Street Fighter
Pinball
Commando
Mr. Gimmick
Mega Man 2
StarTropics
Lode Runner
Ironsword: Wizards & Warriors II
Little Nemo: The Dream Master
Tetris
Iron Tank: The Invasion of Normandy
Yoshi
Mickey Mousecapade
Kirby's Adventure
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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