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The game was designed as a stealth game involving avoiding confrontation due to the limitations of the MSX2 at the time. If there were a large number of character sprites on screen at one time there would be a lot of sprite flickering and slowdown. The game was instead changed to involve the player using stealth to avoid enemy confrontations.
"The company asked me to create a combat game. Actually, a senior associate had been in charge of it but he was stuck and I was asked to do it. You could not have more than four bullets with MSX, and that meant you could only have two to three enemies. You cannot make a combat game with that. So I came up with a game like 'The Great Escape' where the prisoner had to escape. it was an idea born from adverse situations." - Hideo Kojima speaking to Retro Gamer Magazine (Issue 35, Page 74)
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