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Composer James Therrien had two primary motivations when he offered to write the soundtrack to Rain World in 2012. The first was a strong feeling he had when he first discovered the game in development that the soundtrack should have a "naturalistic, organic approach", as opposed to arcade-inspired music commonly found in indie games. The second was a nightmare he had where the game released and was "filled with garbage music", making him fear that poor audio could ruin the game.
GameDeveloper interview:
https://www.gamedeveloper.com/business/road-to-the-igf-videocult-s-i-rain-world-i-
The Verge interview:
https://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack
https://www.gamedeveloper.com/business/road-to-the-igf-videocult-s-i-rain-world-i-
The Verge interview:
https://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack
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