Viewing Single Trivia
▲
1
▼
The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them." The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player.
Comments (0)
You must be logged in to post comments.
Related Games
King's Field
Uncharted 3: Drake's Deception
The Walking Dead
Crash Bandicoot: Warped
God of War
Crash Bash
Ghostbusters: The Video Game
Intelligent Qube
MLB 13: The Show
PlayStation All-Stars Battle Royale
War of the Monsters
Wattam
Wipeout Pure
LittleBigPlanet 2
God of War III
Final Fantasy VII
Bloodborne
Sly Cooper and the Thievius Raccoonus
Ratchet & Clank Future: Tools of Destruction
PaRappa the Rapper
Disgaea 2: Cursed Memories
Ratchet & Clank: Size Matters
Warhawk
Vib-Ribbon
Okage: Shadow King
Disney's The Emperor's New Groove
Jak II
Gran Turismo 5
Syphon Filter 3
McDonald's Original: Happy Disc
Ratchet & Clank Future: A Crack in Time
Tearaway
LittleBigPlanet
Daxter
Pac-Man World
Dark Cloud 2
Ridge Racer
Wild Arms 2
Twisted Metal: Small Brawl
Crash Team Racing
Jumping Flash!
Twisted Metal
Crash Bandicoot 2: Cortex Strikes Back
Boku no Natsuyasumi
LittleBigPlanet Karting
Um Jammer Lammy
PaRappa the Rapper 2
Fat Princess
Until Dawn
Dead Nation: Apocalypse Edition