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During development of Dust, Dean Dodrill submitted early Demo Footage during a convention which caught Microsoft's attention, being impressed with what they saw, they offered a chance to have his game published on the Xbox 360 as an Indie Game. the offer accepted, and had a planned release, but then it changed when Microsoft contacted him stating that he needed it to be finished near around June of that year, or it wouldn't get published onto the Summer of Arcade.
This increased the workload as he was mainly working alone, and also increased time pressure for the voice actors as multiple actors were called in at the same time to reduce the recording time by half to have it all ready.
The extra workload paid off as the game was finished on time, and even got popular enough to be ported to Steam, PS4 and iOS in order with a year apart from each other.
This increased the workload as he was mainly working alone, and also increased time pressure for the voice actors as multiple actors were called in at the same time to reduce the recording time by half to have it all ready.
The extra workload paid off as the game was finished on time, and even got popular enough to be ported to Steam, PS4 and iOS in order with a year apart from each other.
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