▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Space Invaders
Arkanoid
Castle Shikigami 2
Qix
Ultimate Spider-Man
Double Dragon
Bubble Bobble
Magic Pengel: The Quest for Color
Renegade
Bubble Bobble Revolution
Spider-Man 2
Pop'n Pop
Gladiator
Bust-A-Move
Cooking Mama: World Kitchen
Graffiti Kingdom
Shikigami no Shiro
Chase H.Q.
Depthcharge
Super Spike V'Ball
Psychic Force
Darius Gaiden
The Flintstones: King Rock Treasure Island
Yogi Bear: Great Balloon Blast
Missile Command
The King of Fighters: Maximum Impact Regulation A
Lufia II: Rise of the Sinistrals
Metal Black
Groove Coaster: Wai Wai Party!!!!
Exzisus
Lufia & the Fortress of Doom
Phalanx
Street Fighter II: Champion Edition
Sifu
Call of Duty: Black Ops III
Keyboardmania 3rdMix
Shank
Rock 'n' Roll Adventures
Mafia
Wheel of Fortune
Guilty Gear: Strive
Dragon's Lair
Dead or Alive
Mercenary Kings
Sayonara Umihara Kawase
Spider-Man
Octodad: Dadliest Catch
Freddi Fish and The Case of the Missing Kelp Seeds
SNK Heroines: Tag Team Frenzy
Freedom Planet