▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Arkanoid
Shikigami no Shiro
Bubble Bobble
Renegade
Exzisus
Breakout
Time Gal
Graffiti Kingdom
Space Invaders
Rainbow Islands: Bubble Bobble 2
Yogi Bear: Great Balloon Blast
Psychic Force
Asteroids
Gladiator
Groove Coaster: Wai Wai Party!!!!
Bust-A-Move
Cooking Mama: World Kitchen
Western Gun
Lufia II: Rise of the Sinistrals
Ultimate Spider-Man
Castle Shikigami 2
Darius Gaiden
Magic Pengel: The Quest for Color
Metal Black
Double Dragon
Rainbow Islands: The Story of Bubble Bobble 2
The King of Fighters: Maximum Impact Regulation A
KiKi KaiKai
Space Invaders
Spider-Man 2
The Flintstones: King Rock Treasure Island
Space Invaders
Depthcharge
Bubble Bobble Revolution
Missile Command
Lufia & the Fortress of Doom
Chase H.Q.
Pop'n Pop
Takeshi no Chousenjou
Gun Fight
Bubble Bobble
Power Instinct 2
U.B. Funkeys
Senran Kagura: Shinovi Versus
Five Nights at Freddy's 3
Manhunt
Door Kickers
Plants vs. Zombies
Best Friends Forever
Yum Yum Cookstar