Viewing Single Trivia
subdirectory_arrow_right Cave Story+ (Game)
▲
1
▼
Unlike the original freeware version which runs at 50 frames per second (FPS), Cave Story+ runs at 60 FPS, which causes some minor differences in the game's physics. In a 2010 interview with Destructoid, the game's creator Pixel had this to say about the game's frame rate differences:
"No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn’t. Most PC’s were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience–which I didn’t like.
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it’s run on there would be no adverse issues. It’s very important that the movement or motion is consistent no matter what the environment.
At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn’t be any other choice than 60 fps. There were several other people on the Internet who’ve had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution."
Comments (0)
You must be logged in to post comments.
Related Games
Cave Story's Secret Santa
Cave Story+
Cave Story 3D
Kero Blaster
Castle in the Darkness
The Binding of Isaac: Rebirth
Ittle Dew 2
Pokémon Uranium
Rabbids Go Home
Dave the Diver
Sword of Sodan
The Legend of Zelda: Tri Force Heroes
Star Trek: The Kobayashi Alternative
Professor Layton vs. Phoenix Wright: Ace Attorney
3D Pinball: Space Cadet
Disneyland Adventures
Petpet Park
Marble It Up! Classic
Shantae and the Seven Sirens
LEGO Star Wars: The Video Game
Déjà Vu: A Nightmare Comes True!!
Guitar Hero World Tour
VA-11 Hall-A: Cyberpunk Bartender Action
Phantasy Star II
Indiana Jones and the Infernal Machine
Don't Escape: 4 Days to Survive
Doom
The Thing
Sea of Thieves
Capcom Fighting Collection
LEGO The Incredibles
Super Bubsy
Citizens of Earth
Marvel: Ultimate Alliance
A Boy and His Blob
Zoda's Revenge: StarTropics II
Assassin's Creed Unity
DmC: Devil May Cry
Nickelodeon All-Star Brawl
Secret Writers Society
Tony Hawk's Pro Skater 3
Little Goody Two Shoes
Ultra Street Fighter IV
Club Penguin: Game Day!
Galaga: Destination Earth
Henry Stickmin: Completing the Mission
Sonic Robo Blast 2
Grim Fandango
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Horace Goes Skiing