Company: Nintendo
Mario Kart 64
Donkey Kong Country
Metroid Prime
Mario Hoops 3-on-3
The Legend of Zelda: A Link to the Past & Four Swords
Vs. Duck Hunt
Kirby: Nightmare in Dream Land
Yoshi's Island DS
Astral Chain
Yo-kai Watch Dance: Just Dance Special Edition
The Legend of Zelda: Phantom Hourglass
Mario & Sonic at the Olympic Winter Games
Mario Kart Arcade GP
Super Mario 64 DS
Mega Man II
Kirby's Pinball Land
Mickey Mouse
Amiibo Tap: Nintendo's Greatest Bits
Pokémon Y
Rayman Legends
Rhythm Heaven Groove
Wrecking Crew '98
Super Mario All-Stars + Super Mario World
Fantasy Life
Hotel Dusk: Room 215
Super Punch-Out!!
Mario Bros.
WarioWare: Twisted!
Super Mario Galaxy 2
DK: King of Swing
Wario World
Galactic Pinball
Kirby's Dream Land 3
Metroid Prime Remastered
Eternal Darkness
Pokémon Pokopia
Mario & Luigi: Brothership
Tetris: Axis
Paper Mario: The Origami King
Bayonetta 2
Mario Tennis
Mario Golf: Toadstool Tour
Kirby's Return to Dream Land Deluxe
Metroid
Pikmin 3 Deluxe
The Legend of Zelda: Link's Awakening
Kirby Tilt 'n' Tumble
F-Zero X
Pokémon SoulSilver Version
Advance Wars: Days of Ruin
Viewing Single Trivia
▲
2
▼
According to former Nintendo developers Ken Watanabe and Takaya Imamura in an interview with Bloomberg, the reason Nintendo does not create as many new IPs compared to how much they invest in existing ones is due to the way they approach game development. Whenever they want to make something new, Nintendo focuses on the gameplay first before deciding what kind of game would best fit it. Watanabe also notes how Nintendo encouraged experimentation, stating:
"The company culture, or whatever you'd call it, embraces people taking initiative. For example, it's not unusual for someone to secretly work on something without telling their boss — like, 'I made this in secret' — and then it turns out to be interesting, so it gets turned into a real product. In that sense, there really is a lot of freedom."
Comments (0)
You must be logged in to post comments.