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Star Wars: The Old Republic
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During development, the writers were considering the idea of a Killik companion, however they thought it would not fit with the story. Ultimately the idea was dismissed, but it inspired the Imperial Agent class companion Vector Hyllus, a human Killik Joiner.
Mario Kart 64
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Attachment In its early beta stage, the game was known as Super Mario Kart R. Some differences were Kamek as a playable character who would later be replaced with Donkey Kong. Also there was an option to have the multiplayer screen set to horizontally or vertically, but this was removed in the final version. A number of other small differences were the avatars in the "Character Select" screen, the textures of the "Item Boxes", the feather as an item, and other minor graphic details.
Vigilante 8
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Attachment Originally the character Jade Champion from the PC game Interstate '76, released in 1997, was to make an appearance as a playable character. However, she was eventually cut from the game.
Tekken 3
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In the arcade cabinet's data, there are references to a secret character named "SAKE", though it is simply Yoshimitsu's model using Jin's move set.

Katsuhiro Harada has gone on to say that SAKE was originally planned for the game as an additional animal character, however SAKE was actually a salmon. No matter if the players punched or kicked, the salmon would simply flop around and make a flapping noise. This was removed as they were concerned that players would be angry about spending 100 Yen to play as a fish that can't do anything.

There were also plans for another character named INSECT, who would be a giant praying mantis. This is because there was a bug in the program which would make characters arms, legs and waists appear incredibly skinny, and they looked like a praying mantis. The idea was dropped as there weren't enough resources, what with adding so many other new characters.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
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Attachment There is an unused battle theme for the three legendary beasts, suggesting they were planned to make a return after Gold, Silver and Crystal. The legendary beasts made a return in FireRed and LeafGreen, and could have been an implementation of the original idea to put them into Ruby and Sapphire. It's also possible the track was simply used for testing purposes.
Half-Life
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Attachment An unused enemy named "Mr. Friendly" can be found in the Half-Life's data. According to the book "Half-Life 2: Raising the Bar" Mr. Friendly's attacks included knocking Gordon's weapons out of his hand, knocking off Gordon's glasses (making the screen go blurry) and even raping the player. It was created by Ted Backman, and the design was because Ted "decided to go with something that elicits a homophobic response". The in-game texture is also signed by Ted.
The Legend of Zelda: A Link to the Past
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Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
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