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Deadpool
2
The Deadpool video game was announced in 2012 at the San Diego comic con, with a teaser trailer. After the convention, on November 27th, 2012. An article appeared written from Deadpool's perspective confirming the game's development and joking that he took over the development of the game.
Art of Fighting 2
1
Attachment During the development of Art of Fighting 2, the early original design for Jack Turner bore a slight resemblence to Ray Jackson from the movie Bloodsport.
Art of Fighting 2
1
Attachment Early concept art shows that Ryo Sakazaki's stage "National Park" more closely resembled an actual national park, while the final version resembles a farm instead.
Art of Fighting 2
1
Attachment Early concept art shows that Eiji Kisaragi's stage had a Japanese motif, whereas in the final version his stage is located in an airport.
Art of Fighting 2
1
During the development of Art of Fighting 2, the early concept behind Eiji Kisaragi was that of a "Short, Mexican Wrestler type character". Additionally, concept art shows that he originally wore a type of mask used by Samurai warriors to hide both their identities and their emotional state as well as to scare the enemy.
Art of Fighting 2
1
Attachment Ryuhaku Todoh was considered early on as a playable character, but he was scrapped due to unknow reasons.
Art of Fighting 2
1
Attachment Concept art for Temujin shows early character designs as a Karnov-style character, as well as a cowboy.
Street Fighter II
1
Blanka could originally return to the ground right after hitting an opponent with his Rolling Attack, allowing the player to follow it up with other moves in a combo. This was ultimately changed for the final release.
Street Fighter II
1
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Street Fighter II
1
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Street Fighter II
1
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Street Fighter II
1
The team originally wanted to introduce character intro animations, but they were scrapped because of lack of memory. The only renmant of this idea is the sequence of M.Bison (Dictador) removing his cape before starting the match.
Street Fighter II
1
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Street Fighter II
1
Attachment During early development the team had the idea of the game's story being centered around an abandoned island that had been purchased to host a tournament featuring fighters of all different styles. This early draft of the story is reminescent of the 1973 film Enter the Dragon.
Street Fighter II
1
Attachment Early sketches suggest that Vega was going to resemble a medieval knight wearing a full suit of armor. He was also simply named "Spanish Ninja" by the developers until he was finally given a name.
Street Fighter II
1
During the early development of Street Fighter II, many characters had placeholder names until they were given proper ones:
•Zangief was referred to as “Vodka Gorbavsky".
•Chun-Li was named "Chinese Girl"
•Blanka was called "beast"
•M.Bison (Dictador) was named Washizaki (鷲崎 "Eagle Cape"), likely a reference to the villian of the same name from the manga series Riki-Oh.
Street Fighter II
1
Attachment During the development of Street Fighter II, an early design for Dhalsim bore a striking resemblance to Ganesha, a Hindu god with four arms and the head of an elephant. His name around that time was Naradatta’, which may refer to a character in Osamu Tezuka’s manga Buddha.
Street Fighter EX3
1
Ace was originally going to be featured in his own side-scrolling mode. However the team faced problems during development, including certain moves that the player could "slip through" with good timing, such as Darun’s Indra Bahsi and Doctrine’s wire.
Street Fighter EX
1
The cycloid were created with the intention to give a "strange vibe" to the players. Cycloid – β, in particular, was designed in order to see if the development team could introduce elements such as mirror surface processing, refraction of light through transparent objects, and representation of flames, all of which were very popular elements in programming around the time of the game's release.
Street Fighter EX2
1
Attachment During development Hayate's "Heat Haze Vortex Climax" was simply called 'UFO', before it was finally given a proper name.
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