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If the player throws 30,720 punches on the title screen and then starts the game, it will begin at the game's final stage rather than the first stage. This improbably large number is achieved by exploiting a quirk of the game's hexadecimal code, which normally only counts values up to 255. Rather than counting the raw punches alone, the game uses a secondary counter which updates by one every time the punch counter rolls over (i.e. every 256th punch): if the counter's value is 120, starting the game triggers the warp.
Overview video (in Italian):
https://www.youtube.com/watch?v=XOFV-0EYZVk
Davide Acanfora article:
https://web.archive.org/web/20230101142310/https://www.davideacanfora.com/takeshi-no-chosenjos-infamous-20000-punches/
https://www.youtube.com/watch?v=XOFV-0EYZVk
Davide Acanfora article:
https://web.archive.org/web/20230101142310/https://www.davideacanfora.com/takeshi-no-chosenjos-infamous-20000-punches/
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