subdirectory_arrow_right Fate/Stay Night (Game)
▲
3
▼
In a 2006 interview with Dengeki Online, lead writer Kinoko Nasu and character designer Takashi Takeuchi noted that they were never fully satisfied with the original PC release of Fate Stay/Night, considering it only 95% complete. However, rather than their beliefs stemming from the inability to add content, the pair stated that their main issue was that they didn't remove enough, with Takauchi calling the PC version cluttered and overlong. Consequently, a major challenge during the development of the PlayStation 2 port, Fate/Stay Night: Réalta Nua, was striking an ideal balance between streamlining the game and adding in additional material to incentivize purchasing it over the PC version.
Related Games
Fate/Stay Night
Fate/Hollow Ataraxia
Fate/Grand Order
Killer Is Dead
Lunar 2: Eternal Blue Complete
Tsukihime
Lunar: Silver Star Story Complete
Lollipop Chainsaw
Dark Cloud 2
Star Wars: The Clone Wars
The Suffering
MyPopgoes
Spy Fox 2: "Some Assembly Required"
Samurai Warriors
LEGO Star Wars: The Video Game
Resident Evil Survivor 2 Code: Veronica
Old School RuneScape
Transistor
The Cave
Gunbird
Skylanders: Trap Team
Wild Arms
Crash Tag Team Racing
Killer7
Star Wars: Knights of the Old Republic II - The Sith Lords
Goosebumps HorrorTown
Thaumistry: In Charm's Way
Nicktoons: Battle for Volcano Island
Comix Zone
Mortal Kombat
Fruit Ninja
The Simpsons Game
Assassin's Creed Mirage
RTX Red Rock
Silent Hill: Book of Memories
Zero Escape: Virtue's Last Reward
Hello Kitty Island Adventure
The Thing
Beatmania IIDX 4th style
SpongeBob SquarePants: Battle for Bikini Bottom
Paccie
Space Fishermen
Persona 3
Jaws Unleashed
Air Twister
Star Ocean: Till the End of Time
Kingdom Hearts Dark Road
Metal Slug Defense
Pinball Arcade
Flappy Bird