Viewing Single Trivia
▲
1
▼
Elizabeth was originally going to be mute, because Irrational Games wasn't confident in their ability to create a talking companion character, and were worried that repetitive chatter or quips would annoy the player. However, they felt that having to focus the camera on her for her to communicate visually interrupted the player's experience too much, and was also annoying. They were faced with the decision to either cut her completely, or commit to making her a speaking character, and the decision was very controversial around the studio at the time.
Comments (0)
You must be logged in to post comments.
Related Games
BioShock 2
BioShock
The Quiet Man
Tom Clancy's Splinter Cell
The Sims
Sid Meier's Civilization VI
Borderlands 3
Sid Meier's Civilization IV
The Darkness II
Star Wars: Knights of the Old Republic II - The Sith Lords
Serious Sam II
Harry Potter and the Sorcerer's Stone
Tomb Raider: The Last Revelation
FlatOut 2
Tony Hawk's Pro Skater 3
Star Wars: Knights of the Old Republic
American McGee's Alice
The Sims 2
System Shock 2
Star Trek: Elite Force II
Escape from Monkey Island
The Elder Scrolls IV: Oblivion
Star Wars: The Force Unleashed II
Tomb Raider: The Angel of Darkness
X2: Wolverine's Revenge
Borderlands 2
True Crime: Streets of LA
Batman: Arkham Origins
Prey
Sid Meier's Pirates!
Sid Meier's Civilization V
XCOM: Enemy Unknown
Duke Nukem Forever
Sid Meier's Civilization III
Stubbs the Zombie in Rebel Without a Pulse
Guitar Hero World Tour
Mafia II
Star Wars: Battlefront
SWAT 4
Spider-Man
Call of Duty: Black Ops III
Star Wars: Republic Commando
Tomb Raider I•II•III Remastered
Command & Conquer: Generals
Medal of Honor: Allied Assault
Rage
Call of Duty: Black Ops
Star Wars: Jedi Knight II - Jedi Outcast
Star Trek: Voyager - Elite Force
Just Cause 3